The Witch in the Stone Boat
by Andrew Lang · from The Yellow Fairy Book
Adapted Version
Once, there was a king named Sigurd. He had a queen and a baby son.
The old king went to sleep forever. Sigurd had to go home. They got on a big boat.
One day, the wind stopped. The big boat sat still on the quiet water. The queen played with her baby. She wore a pretty white dress. Sigurd went to sleep below the deck.
A bad lady came in a strange stone boat. She was a witch. She wanted to be the queen. She took the queen's white dress. She put the real queen in the stone boat. The stone boat went away. The witch took the baby.
The witch woke Sigurd up. She was mean to him. The baby cried and cried.
Two young men saw the new queen. She was acting strangely. She met a big giant with three heads. He brought her meat to eat. She was not a nice queen at all.
A kind nurse came to help. The baby was happy with her.
The real queen was in a dark place. The big giant kept her there. He put a magic chain on her. She could visit her baby for three nights.
At night, the queen came up through the floor. She wore her white dress. She loved her baby very much. The nurse saw her. The queen was sad. She said, "Two nights are gone. Only one is left."
The nurse told King Sigurd. He hid in the room. He saw his real queen. He had a sword. He cut the magic chain.
The ground shook. The giant went away. He was gone forever.
The queen told her story. The bad witch had tricked them. The giant had trapped her in the dark.
The two young men told everyone what they saw. The witch was very bad. They sent her far away. She could not come back.
The real queen was home. She was with Sigurd and her baby. The nurse got many thanks. Everyone was safe and happy.
Goodness wins, and bad things are stopped. And they lived happily ever after.
Original Story
THE WITCH IN THE STONE BOAT[31]
There were once a King and a Queen, and they had a son called Sigurd,
who was very strong and active, and good-looking. When the King came
to be bowed down with the weight of years he spoke to his son, and
said that now it was time for him to look out for a fitting match for
himself, for he did not know how long he might last now, and he would
like to see him married before he died.
Sigurd was not averse to this, and asked his father where he thought
it best to look for a wife. The King answered that in a certain
country there was a King who had a beautiful daughter, and he thought
it would be most desirable if Sigurd could get her. So the two parted,
and Sigurd prepared for the journey, and went to where his father had
directed him.
He came to the King and asked his daughter’s hand, which he readily
granted him, but only on the condition that he should remain there as
long as he could, for the King himself was not strong and not very
able to govern his kingdom. Sigurd accepted this condition, but added
that he would have to get leave to go home again to his own country
when he heard news of his father’s death. After that Sigurd married
the Princess, and helped his father-in-law to govern the kingdom. He
and the Princess loved each other dearly, and after a year a son came
to them, who was two years old when word came to Sigurd that his
father was dead. Sigurd now prepared to return home with his wife and
child, and went on board ship to go by sea.
[Footnote 31: From the Icelandic.]
[Illustration: The Witch Comes on Board]
They had sailed for several days, when the breeze suddenly fell, and
there came a dead calm, at a time when they needed only one day’s
voyage to reach home. Sigurd and his Queen were one day on deck, when
most of the others on the ship had fallen asleep. There they sat and
talked for a while, and had their little son along with them. After a
time Sigurd became so heavy with sleep that he could no longer keep
awake, so he went below and lay down, leaving the Queen alone on the
deck, playing with her son.
A good while after Sigurd had gone below the Queen saw something black
on the sea, which seemed to be coming nearer. As it approached she
could make out that it was a boat, and could see the figure of someone
sitting in it and rowing it. At last the boat came alongside the ship,
and now the Queen saw that it was a stone boat, out of which there
came up on board the ship a fearfully ugly Witch. The Queen was more
frightened than words can describe, and could neither speak a word nor
move from the place so as to awaken the King or the sailors. The Witch
came right up to the Queen, took the child from her and laid it on the
deck; then she took the Queen, and stripped her of all her fine
clothes, which she proceeded to put on herself, and looked then like a
human being. Last of all she took the Queen, put her into the boat,
and said—
‘This spell I lay upon you, that you slacken not your course until you
come to my brother in the Under-world.’
The Queen sat stunned and motionless, but the boat at once shot away
from the ship with her, and before long she was out of sight.
When the boat could no longer be seen the child began to cry, and
though the Witch tried to quiet it she could not manage it; so she
went below to where the King was sleeping with the child on her arm,
and awakened him, scolding him for leaving them alone on deck, while
he and all the crew were asleep. It was great carelessness of him, she
said, to leave no one to watch the ship with her.
Sigurd was greatly surprised to hear his Queen scold him so much, for
she had never said an angry word to him before; but he thought it was
quite excusable in this case, and tried to quiet the child along with
her, but it was no use. Then he went and wakened the sailors, and bade
them hoist the sails, for a breeze had sprung up and was blowing
straight towards the harbour.
They soon reached the land which Sigurd was to rule over, and found
all the people sorrowful for the old King’s death, but they became
glad when they got Sigurd back to the Court, and made him King over
them.
The King’s son, however, hardly ever stopped crying from the time he
had been taken from his mother on the deck of the ship, although he
had always been such a good child before, so that at last the King had
to get a nurse for him—one of the maids of the Court. As soon as the
child got into her charge he stopped crying, and behaved well as
before.
After the sea-voyage it seemed to the King that the Queen had altered
very much in many ways, and not for the better. He thought her much
more haughty and stubborn and difficult to deal with than she used to
be. Before long others began to notice this as well as the King. In
the Court there were two young fellows, one of eighteen years old, the
other of nineteen, who were very fond of playing chess, and often sat
long inside playing at it. Their room was next the Queen’s, and often
during the day they heard the Queen talking.
One day they paid more attention than usual when they heard her talk,
and put their ears close to a crack in the wall between the rooms, and
heard the Queen say quite plainly, ‘When I yawn a little, then I am a
nice little maiden; when I yawn half-way, then I am half a troll; and
when I yawn fully, then I am a troll altogether.’
As she said this she yawned tremendously, and in a moment had put on
the appearance of a fearfully ugly troll. Then there came up through
the floor of the room a three-headed Giant with a trough full of meat,
who saluted her as his sister and set down the trough before her. She
began to eat out of it, and never stopped till she had finished it.
The young fellows saw all this going on, but did not hear the two of
them say anything to each other. They were astonished though at how
greedily the Queen devoured the meat, and how much she ate of it, and
were no longer surprised that she took so little when she sat at table
with the King. As soon as she had finished it the Giant disappeared
with the trough by the same way as he had come, and the Queen returned
to her human shape.
Now we must go back to the King’s son after he had been put in charge
of the nurse. One evening, after she had lit a candle and was holding
the child, several planks sprang up in the floor of the room, and out
at the opening came a beautiful woman dressed in white, with an iron
belt round her waist, to which was fastened an iron chain that went
down into the ground. The woman came up to the nurse, took the child
from her, and pressed it to her breast; then she gave it back to the
nurse and returned by the same way as she had come, and the floor
closed over her again. Although the woman had not spoken a single word
to her, the nurse was very much frightened, but told no one about it.
[Illustration: Sigurd Hews the Chain Asunder.]
Next evening the same thing happened again, just as before, but as the
woman was going away she said in a sad tone, ‘Two are gone, and one
only is left,’ and then disappeared as before. The nurse was still
more frightened when she heard the woman say this, and thought that
perhaps some danger was hanging over the child, though she had no
ill-opinion of the unknown woman, who, indeed, had behaved towards the
child as if it were her own. The most mysterious thing was the woman
saying ‘and only one is left;’ but the nurse guessed that this must
mean that only one day was left, since she had come for two days
already.
At last the nurse made up her mind to go to the King, and told him the
whole story, and asked him to be present in person next day about the
time when the woman usually came. The King promised to do so, and came
to the nurse’s room a little before the time, and sat down on a chair
with his drawn sword in his hand. Soon after the planks in the floor
sprang up as before, and the woman came up, dressed in white, with the
iron belt and chain. The King saw at once that it was his own Queen,
and immediately hewed asunder the iron chain that was fastened to the
belt. This was followed by such noises and crashings down in the earth
that all the King’s Palace shook, so that no one expected anything
else than to see every bit of it shaken to pieces. At last, however,
the noises and shaking stopped, and they began to come to themselves
again.
The King and Queen embraced each other, and she told him the whole
story—how the Witch came to the ship when they were all asleep and
sent her off in the boat. After she had gone so far that she could not
see the ship, she sailed on through darkness until she landed beside a
three-headed Giant. The Giant wished her to marry him, but she
refused; whereupon he shut her up by herself, and told her she would
never get free until she consented. After a time she began to plan how
to get her freedom, and at last told him that she would consent if he
would allow her to visit her son on earth three days on end. This he
agreed to, but put on her this iron belt and chain, the other end of
which he fastened round his own waist, and the great noises that were
heard when the King cut the chain must have been caused by the Giant’s
falling down the underground passage when the chain gave way so
suddenly. The Giant’s dwelling, indeed, was right under the Palace,
and the terrible shakings must have been caused by him in his
death-throes.
The King now understood how the Queen he had had for some time past
had been so ill-tempered. He at once had a sack drawn over her head
and made her be stoned to death, and after that torn in pieces by
untamed horses. The two young fellows also told now what they had
heard and seen in the Queen’s room, for before this they had been
afraid to say anything about it, on account of the Queen’s power.
The real Queen was now restored to all her dignity, and was beloved by
all. The nurse was married to a nobleman, and the King and Queen gave
her splendid presents.
Story DNA
Moral
Evil and deception may triumph for a time, but truth and goodness will ultimately prevail, often with severe consequences for the wicked.
Plot Summary
Prince Sigurd marries a Princess and they have a son. While sailing home, a witch replaces the Queen, sending the real Queen to be imprisoned by a three-headed giant. The impostor witch rules cruelly, while the real Queen, bound by an iron chain, secretly visits her child for three nights. The nurse discovers these visits and alerts King Sigurd, who cuts the chain, killing the giant and restoring his true Queen. The witch is then executed, and justice is served.
Themes
Emotional Arc
peace to disruption to suffering to triumph
Writing Style
Narrative Elements
Cultural Context
This tale reflects common Northern European folklore motifs of changelings, magical transformations, and underground realms, often with harsh justice for villains.
Plot Beats (14)
- King Sigurd marries a Princess from another kingdom and they have a son.
- After Sigurd's father dies, they sail home with their infant son.
- A witch in a stone boat appears during a calm, replaces the Queen, and takes the child, leaving the real Queen for her brother in the Under-world.
- The witch, disguised as the Queen, acts cruelly and strangely, causing Sigurd and the court to notice a change.
- Two young men overhear the 'Queen' transform into a troll and eat meat brought by a three-headed giant.
- The infant son cries constantly until a nurse is hired, after which he calms.
- The real Queen, bound by an iron chain, secretly visits her child at night, appearing through the floorboards.
- The nurse witnesses the Queen's visits for two nights, becoming increasingly frightened and noting the Queen's sad words: 'Two are gone, and one only is left.'
- The nurse tells King Sigurd about the mysterious woman visiting the child.
- Sigurd hides in the nurse's room and, recognizing his wife, cuts the iron chain during her third visit.
- The cutting of the chain causes a massive earthquake, killing the three-headed giant who had imprisoned the Queen.
- The Queen explains her ordeal: the witch's spell, her imprisonment by the giant, and her deal to visit her son.
- The witch, revealed by the young men's testimony, is brutally executed.
- The real Queen is restored to her rightful place, and the nurse is rewarded.
Characters
Sigurd ★ protagonist
Strong, active, and good-looking
Attire: Royal attire appropriate for a prince and king, including tunics, cloaks, and possibly armor
Brave, dutiful, initially somewhat naive, but ultimately decisive
Image Prompt & Upload
A young adult male hero with a determined expression, standing tall in a confident stance. He has short, tousled brown hair and sharp blue eyes. He wears a fitted suit of polished steel plate armor with intricate silver etchings over a dark leather gambeson. A heavy crimson cloak is clasped at his shoulders, flowing behind him. His right hand rests on the pommel of a sheathed longsword at his hip, while his left holds a round wooden shield emblazoned with a golden lion. He stands ready for adventure. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
The Queen (Sigurd's Wife) ◆ supporting
Beautiful
Attire: Fine dresses befitting a princess and queen, possibly with intricate embroidery and jewelry
Loving, patient, resourceful, and ultimately resilient
Image Prompt & Upload
A mature woman in her late 40s with an elegant and composed expression, her graying hair swept up into an intricate braided updo adorned with a simple silver circlet. She wears a deep blue velvet gown with long, flowing sleeves and a high neckline, embroidered with subtle gold thread along the bodice and hem. Her posture is straight and dignified, one hand lightly resting on her hip while the other holds a small, closed book. She stands with a calm, regal bearing. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
The Witch ⚔ antagonist
Fearfully ugly
Attire: Stolen fine clothes of the Queen, poorly fitting and accentuating her ugliness
Deceitful, cruel, power-hungry, ill-tempered
Image Prompt & Upload
An elderly woman with a crooked nose, sharp cheekbones, and a sinister grin. She wears a tattered black cloak over a dark, patched dress, a pointed hat shadowing her wild, grey hair. One hand holds a bubbling green potion in a glass vial, the other gestures with long, bony fingers. A black cat with glowing eyes sits at her feet. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
The Three-Headed Giant ◆ supporting
Enormous, three heads
Attire: Minimal or crude clothing, emphasizing his brutish nature
Brutish, easily manipulated, subservient to his sister
Image Prompt & Upload
A colossal giant with three distinct heads sharing one massive body, each head showing a different expression - one grinning, one scowling, one looking curious. Weathered skin with a rough, stony texture. Dressed in patched animal hides and crude leather armor, a giant wooden club resting across broad shoulders. Standing in a mountainous landscape with pine trees at his feet appearing tiny. The middle head has a tangled red beard, the left head bald with a scar, the right head with wild black hair. All six eyes gazing forward. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
The King (Sigurd's Father) ○ minor
Bowed down with the weight of years
Attire: Royal robes, crown
Wise, concerned for his son's future and the kingdom's stability
Image Prompt & Upload
An elderly king in his late sixties with a neatly trimmed white beard and kind, weary blue eyes. He wears a deep blue velvet robe with gold embroidery over a white tunic, a heavy gold chain of office around his neck, and a simple gold crown atop his thinning white hair. He stands with a regal but slightly stooped posture, one hand resting on the pommel of a sheathed sword at his hip, his expression one of thoughtful melancholy. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
The King's Son (Sigurd's Son) ○ minor
A young child
Attire: Simple child's clothing
Initially good-natured, then distressed and crying
Image Prompt & Upload
A young boy of about ten years old with a thoughtful expression, standing straight with a dignified posture. He has short, neatly combed auburn hair and bright, curious eyes. He wears a simple but finely tailored tunic of deep blue wool with a subtle embroidered trim at the collar and cuffs, belted at the waist with a brown leather belt. Dark trousers and soft leather boots complete his outfit. He holds a small, carved wooden horse in one hand. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
The Nurse ◆ supporting
Not explicitly described
Attire: Simple clothing of a court maid
Kind, observant, loyal, brave
Image Prompt & Upload
A middle-aged woman with kind eyes and a gentle smile, her warm brown hair neatly pinned up under a crisp white nurse's cap. She wears a traditional, long-sleeved white nurse's dress with a starched white apron tied at the waist, and practical white shoes. Her posture is calm and reassuring, standing with her hands clasped gently in front of her. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
Locations
Royal Ship at Sea
A becalmed ship with sails hanging limp, under a clear sky. The deck is mostly empty, with sailors asleep. A small stone boat approaches, carrying a hideous witch.
Mood: Initially peaceful, then turns eerie and terrifying
The witch appears and swaps places with the Queen.
Image Prompt & Upload
At sunset, a grand royal ship with crimson and gold sails hangs motionless on a glassy, mirror-still sea under a vast, clear sky streaked with lavender and peach. The ornate wooden deck is deserted, ropes coiled neatly. In the distance, a small, rough-hewn stone boat, dark and moss-covered, glides silently across the water's surface, leaving no wake. The air is thick with a calm, eerie stillness. Warm, low sunlight casts long shadows and glints off polished brass fittings. No border, no frame, no watermark, no text, no signature, edge-to-edge illustration.
Chess Room
A room with a crack in the wall, where two young men play chess. It is adjacent to the Queen's chamber, allowing them to overhear her.
Mood: Secretive, curious
The young men overhear the witch-queen's transformation and the arrival of the giant.
Image Prompt & Upload
A dimly lit stone chamber at night, moonlight seeping through a jagged crack in the ancient wall. Dust motes drift in the silver beams, illuminating a worn wooden chessboard on a low table, pieces frozen mid-game. The air is still, heavy with the scent of old stone and parchment. Through the crack, a faint, warm glow and the distant, muffled sound of a lute hint at the opulent Queen's chamber beyond. The room is sparse, with a single tattered tapestry and a cold fireplace. Colors are muted grays and browns, with stark contrasts of deep shadow and cold light. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.
Nurse's Room
A room with a wooden floor that has loose planks. A beautiful woman in white emerges from beneath the floor, wearing an iron belt and chain.
Mood: Mysterious, frightening, sorrowful
The real Queen appears to visit her child.
Image Prompt & Upload
At dusk in an ancient nurse's room, the wooden floor is made of loose, creaking planks. Soft, ethereal light from a dying lantern illuminates dust motes in the air. The walls are adorned with peeling white paint and rusty iron fixtures. A gap in the floor reveals dark depths below, with faint glimmers of metal chains. The room feels abandoned yet alive with whispered secrets, in hues of amber, shadow, and cold iron. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration
Underground Passage/Giant's Dwelling
A dark, subterranean passage leading to a giant's dwelling directly beneath the palace. The passage is connected to the nurse's room via a hidden opening in the floor.
Mood: Claustrophobic, oppressive, and dangerous
The giant falls to his death when the King severs the iron chain, causing the palace to shake.
Image Prompt & Upload
A hidden floor hatch in a rustic nurse's room opens onto a steep, rough-hewn stone staircase descending into a vast subterranean passage. The air is damp and cool, with walls of dark, mossy granite glistening with moisture. Patches of faintly glowing bioluminescent fungi cast an eerie blue-green light on the uneven floor. Far ahead, the tunnel widens into a cavernous chamber, the giant's dwelling, illuminated by a warm, flickering orange glow from unseen fires, revealing colossal, crude wooden furniture and massive stone pillars. The perspective draws the eye from the intimate, shadowy passage toward the distant, mysterious grandeur of the giant's home. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration