Hermod and Hadvor

by Andrew Lang · from The Yellow Fairy Book

fairy tale transformation hopeful Ages 8-14 1872 words 9 min read
Cover: Hermod and Hadvor

Adapted Version

CEFR A1 Age 5 414 words 2 min Canon 100/100

Once, there was a prince named Hermod. He was kind and strong. A Queen wanted him to marry her daughter. Hermod said no. The Queen was very angry. She used bad magic to change him. By day, he was a lion. By night, he was a man. He lived on a faraway island. Only Hadvor could free him.

Hadvor was sad. Her friend Olof came to help. Olof was a kind maid. She told Hadvor the truth. The Queen was a mean person with magic. She had a plan. Her brother, a big, scary giant, would come.

Hadvor was brave. She listened to Olof. The giant came up through the floor. She poured hot, sticky stuff into the hole. It stopped the giant. He could not come out.

The Queen was very angry again. She used magic on her brother. He looked like a handsome prince. She told the King a lie. She said Hadvor hurt the prince. The King was sad. He sent Hadvor to a dark place.

Olof helped Hadvor. She gave her a green magic cloak. "Wear this," said Olof. "Be brave." In the dark, Hadvor was clever. She got magical shoes. They let her go anywhere. She flew away.

Hadvor crossed the sea. She found the island. She was very tired. She fell asleep on the sand.

In her dream, a kind woman helped her. She gave Hadvor a rope and string. She also gave her a belt. "These will help you," the woman said.

Hadvor woke up. It was all true. She used the rope to climb the cliff. The magic string showed her the way. She found a cave. She hid inside.

Later, a lion came. It was Hermod! At night, he became a man. He went to sleep. Hadvor was brave. She used a fire to break the magic. She burned the lion skin.

Hermod was free! He was so happy to see Hadvor. "You saved me!" he said. They held hands. They needed to go home.

They found a kind witch. She had many sons. She gave them a boat. "Be careful," she said. "A big fish will come. Say my name if you need help."

Hermod and Hadvor sailed away. Soon, they saw the big fish. It was the giant! They were not scared. They knew they could ask for help. Being brave and loyal helps you win. Hermod and Hadvor were happy together. They knew they could face any problem with courage and love.

Original Story 1872 words · 9 min read

Hermod and Hadvor took but little notice of the Queen and her

daughter, but, on the other hand, Hadvor and the Queen’s maid, whose

name was Olof, were very friendly, and Olof came often to visit Hadvor

in her castle. Before long the King went out to war, and no sooner was

he away than the Queen came to talk with Hermod, and said that she

wanted him to marry her daughter. Hermod told her straight and plain

that he would not do so, at which the Queen grew terribly angry, and

said that in that case neither should he have Hadvor, for she would

now lay this spell on him, that he should go to a desert island and

there be a lion by day and a man by night. He should also think always

of Hadvor, which would cause him all the more sorrow, and from this

spell he should never be freed until Hadvor burned the lion’s skin,

and that would not happen very soon.

As soon as the Queen had finished her speech Hermod replied that he

also laid a spell on her, and that was, that as soon as he was freed

from her enchantments she should become a rat and her daughter a

mouse, and fight with each other in the hall until he killed them with

his sword.

After this Hermod disappeared, and no one knew what had become of him;

the Queen caused search to be made for him, but he could nowhere be

found. One time, when Olof was in the castle beside Hadvor, she asked

the Princess if she knew where Hermod had gone to. At this Hadvor

became very sad, and said that she did not.

‘I shall tell you then,’ said Olof, ‘for I know all about it.

[Illustration: The King Finds the Queen of Hetland]

Hermod has disappeared through the wicked devices of the Queen, for

she is a witch, and so is her daughter, though they have put on these

beautiful forms. Because Hermod would not fall in with the Queen’s

plans, and marry her daughter, she has laid a spell on him, to go on

an island and be a lion by day and a man by night, and never be freed

from this until you burn the lion’s skin. Besides,’ said Olof, ‘she

has looked out a match for you; she has a brother in the Under-world,

a three-headed Giant, whom she means to turn into a beautiful prince

and get him married to you. This is no new thing for the Queen; she

took me away from my parents’ house and compelled me to serve her; but

she has never done me any harm, for the green cloak I wear protects me

against all mischief.’

Hadvor now became still sadder than before at the thought of the

marriage destined for her, and entreated Olof to think of some plan to

save her.

‘I think,’ said Olof, ‘that your wooer will come up through the floor

of the castle to you, and so you must be prepared when you hear the

noise of his coming and the floor begins to open, and have at hand

blazing pitch, and pour plenty of it into the opening. That will prove

too much for him.’

About this time the King came home from his expedition, and thought it

a great blow that no one knew what had become of Hermod; but the Queen

consoled him as best she could, and after a time the King thought less

about his disappearance.

Hadvor remained in her castle, and had made preparations to receive

her wooer when he came. One night, not long after, a loud noise and

rumbling was heard under the castle. Hadvor at once guessed what it

was, and told her maids to be ready to help her. The noise and

thundering grew louder and louder, until the floor began to open,

whereupon Hadvor made them take the cauldron of pitch and pour plenty

of it into the opening. With that the noises grew fainter and fainter,

till at last they ceased altogether.

Next morning the Queen rose early, and went out to the Palace gate,

and there she found her brother the Giant lying dead. She went up to

him and said, ‘I pronounce this spell, that you become a beautiful

prince, and that Hadvor shall be unable to say anything against the

charges that I shall bring against her.’

The body of the dead Giant now became that of a beautiful prince, and

the Queen went in again.

‘I don’t think,’ said she to the King, ‘that your daughter is as good

as she is said to be. My brother came and asked her hand, and she has

had him put to death. I have just found his dead body lying at the

Palace gate.’

The King went along with the Queen to see the body, and thought it all

very strange; so beautiful a youth, he said, would have been a worthy

match for Hadvor, and he would readily have agreed to their marriage.

The Queen asked leave to decide what Hadvor’s punishment should be,

which the King was very willing to allow, so as to escape from

punishing his own daughter. The Queen’s decision was that the King

should make a big grave-mound for her brother, and put Hadvor into it

beside him.

Olof knew all the plans of the Queen, and went to tell the Princess

what had been done, whereupon Hadvor earnestly entreated her to tell

her what to do.

‘First and foremost,’ said Olof, ‘you must get a wide cloak to wear

over your other clothes, when you are put into the mound. The Giant’s

ghost will walk after you are both left together in there, and he will

have two dogs along with him. He will ask you to cut pieces out of his

legs to give to the dogs, but that you must not promise to do unless

he tells you where Hermod has gone to, and tells you how to find him.

He will then let you stand on his shoulders, so as to get out of the

mound; but he means to cheat you all the same, and will catch you by

the cloak to pull you back again; but you must take care to have the

cloak loose on your shoulders, so that he will only get hold of that.’

The mound was all ready now, and the Giant laid in it, and into it

Hadvor also had to go without being allowed to make any defence. After

they were both left there everything happened just as Olof had said.

The prince became a Giant again, and asked Hadvor to cut the pieces

out of his legs for the dogs; but she refused until he told her that

Hermod was in a desert island, which she could not reach unless she

took the skin off the soles of his feet and made shoes out of that;

with these shoes she could travel both on land and sea. This Hadvor

now did, and the Giant then let her get up on his shoulders to get out

of the mound. As she sprang out he caught hold of her cloak; but she

had taken care to let it lie loose on her shoulders, and so escaped.

She now made her way down to the sea, to where she knew there was the

shortest distance over to the island in which Hermod was. This strait

she easily crossed, for the shoes kept her up. On reaching the island

she found a sandy beach all along by the sea, and high cliffs above.

Nor could she see any way to get up these, and so, being both sad at

heart and tired with the long journey, she lay down and fell asleep.

As she slept she dreamed that a tall woman came to her and said, ‘I

know that you are Princess Hadvor, and are searching for Hermod. He is

on this island; but it will be hard for you to get to him if you have

no one to help you, for you cannot climb the cliffs by your own

strength. I have therefore let down a rope, by which you will be able

to climb up; and as the island is so large that you might not find

Hermod’s dwelling-place so easily, I lay down this clew beside you.

You need only hold the end of the thread, and the clew will run on

before and show you the way. I also lay this belt beside you, to put

on when you awaken; it will keep you from growing faint with hunger.’

The woman now disappeared, and Hadvor woke, and saw that all her dream

had been true. The rope hung down from the cliff, and the clew and

belt lay beside her. The belt she put on, the rope enabled her to

climb up the cliff, and the clew led her on till she came to the mouth

of a cave, which was not very big. She went into the cave, and saw

there a low couch, under which she crept and lay down.

When evening came she heard the noise of footsteps outside, and became

aware that the lion had come to the mouth of the cave, and shook

itself there, after which she heard a man coming towards the couch.

She was sure this was Hermod, because she heard him speaking to

himself about his own condition, and calling to mind Hadvor and other

things in the old days. Hadvor made no sign, but waited till he had

fallen asleep, and then crept out and burned the lion’s skin, which he

had left outside. Then she went back into the cave and wakened Hermod,

and they had a most joyful meeting.

In the morning they talked over their plans, and were most at a loss

to know how to get out of the island. Hadvor told Hermod her dream,

and said she suspected there was some one in the island who would be

able to help them. Hermod said he knew of a Witch there, who was very

ready to help anyone, and that the only plan was to go to her. So they

went to the Witch’s cave, and found her there with her fifteen young

sons, and asked her to help them to get to the mainland.

‘There are other things easier than that,’ said she, ‘for the Giant

that was buried will be waiting for you, and will attack you on the

way, as he has turned himself into a big whale. I shall lend you a

boat, however, and if you meet the whale and think your lives are in

danger, then you can name me by name.’

[Illustration: Hadvor Burns the Lion’s Skin.]

They thanked her greatly for her help and advice, and set out from the

island, but on the way they saw a huge fish coming towards them, with

great splashing and dashing of waves. They were sure of what it was,

and thought they had as good reason as ever they would have to call on

the


Story DNA fairy tale · hopeful

Moral

With courage and loyalty, even the most formidable enchantments can be overcome, and true love will find a way.

Plot Summary

When Hermod rejects the Queen's daughter, the Queen curses him to be a lion by day and man by night on a desert island, only to be freed by Hadvor. With the help of the Queen's maid, Olof, Hadvor thwarts the Queen's plan to marry her to a three-headed Giant by killing him. Framed for the Giant's death, Hadvor is buried alive but escapes using magical shoes made from the Giant's skin. She travels to Hermod's island, finds him, and breaks his curse by burning his lion skin. Reunited, they seek a Witch's help to return home, preparing for a final confrontation with the Giant, now transformed into a whale.

Themes

perseveranceloyaltygood vs. evilcourage

Emotional Arc

suffering to triumph

Writing Style

Voice: third person omniscient
Pacing: moderate
Descriptive: moderate
Techniques: rule of three (Queen's plans), prophetic dreams

Narrative Elements

Conflict: person vs supernatural
Ending: moral justice
Magic: curses/spells, shape-shifting (man-lion, giant-prince-whale), magical protection (Olof's cloak), magical objects (pitch, shoes from skin, rope, clew, belt), prophetic dreams, witches/giants
the lion's skin (symbol of the curse and its breaking)the magical shoes (symbol of perseverance and means to overcome obstacles)the green cloak (symbol of protection)

Cultural Context

Origin: Norse/Scandinavian (implied by names like Hermod, Hadvor, Olof, and the mention of 'Under-world' and giants)
Era: timeless fairy tale

The story reflects common motifs in Northern European folklore, including shape-shifting, magical assistance, and trials of endurance for lovers.

Plot Beats (14)

  1. Hermod rejects the Queen's daughter, leading the Queen to curse him to be a lion by day and man by night on a desert island, only to be freed by Hadvor.
  2. Hermod curses the Queen and her daughter to become a rat and mouse, fighting until he kills them, then disappears.
  3. Olof, the Queen's maid, reveals the Queen's true nature as a witch, her curse on Hermod, and her plan to marry Hadvor to her three-headed Giant brother.
  4. Hadvor, following Olof's advice, pours blazing pitch into the floor opening, killing the Giant as he attempts to emerge.
  5. The Queen transforms her dead brother into a beautiful prince and frames Hadvor for his death, convincing the King to bury Hadvor alive with him.
  6. Olof instructs Hadvor on how to escape the burial mound: wear a loose cloak, demand information from the Giant's ghost, and use his skin for magical shoes.
  7. Hadvor successfully escapes the mound, obtaining magical shoes from the Giant's skin that allow her to travel over land and sea.
  8. Hadvor crosses the strait to Hermod's island, where she falls asleep from exhaustion.
  9. Hadvor dreams of a tall woman who provides a rope, a magical clew, and a belt to help her find Hermod and sustain her.
  10. Hadvor uses the magical items to climb the cliffs and follow the clew to a cave where Hermod resides.
  11. Hadvor hides in the cave, waits for Hermod to transform into a man at night, and then burns his lion skin, breaking the curse.
  12. Hermod and Hadvor joyfully reunite and plan their escape from the island.
  13. They visit a friendly Witch who provides a boat and warns them that the Giant, now a whale, will attack them.
  14. Hermod and Hadvor set sail, encountering the Giant-whale, and prepare to call upon the Witch's name for help.

Characters 6 characters

Hermod ★ protagonist

human young adult male

Strong, handsome

Attire: Fine tunic and trousers, leather boots, perhaps a cloak

Lion's skin discarded outside a cave

Brave, loyal, steadfast

Image Prompt & Upload
A young man in his late teens with tousled sandy blond hair and determined blue eyes. He wears a forest green tunic with leather lacing over a cream linen shirt, sturdy brown trousers, and knee-high leather boots. A dark woolen cloak is clasped at his throat with a simple bronze brooch. He stands confidently on a misty forest path at dawn, one hand resting on the pommel of a sheathed sword at his hip, his posture alert and ready for adventure. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

Hadvor ★ protagonist

human young adult female

Beautiful princess

Attire: Elegant gown, cloak, shoes made from soles of feet

Shoes made from skin on her feet

Resourceful, determined, loving

Image Prompt & Upload
A young woman in her late teens with determined eyes and a resolute expression, her long chestnut hair braided simply down her back. She wears a practical tunic of forest green over brown leggings, sturdy leather boots, and a worn traveler's cloak clasped at her throat with a simple bronze brooch. She stands in a ready posture, one hand resting on the hilt of a short sword at her belt, the other holding a worn leather satchel. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

The Queen ⚔ antagonist

human adult female

Beautiful but cruel

Attire: Richly embroidered gown, jeweled accessories

Grasping hands casting a spell

Malicious, power-hungry, manipulative

Image Prompt & Upload
A regal woman in her late 40s with sharp, angular features and a cold, calculating expression. Her raven-black hair is swept up into an elaborate, severe updo adorned with a jagged silver crown. She wears a high-collared, floor-length gown of black velvet with intricate silver embroidery and sharp, structured shoulders. Her posture is rigid and imperious, standing tall with one hand resting on a dark, obsidian throne and the other holding a slender, menacing scepter. The setting is a vast, shadowy throne room with towering stone pillars and a faint, ominous glow from a distant fireplace. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

Olof ◆ supporting

human young adult female

Helpful maid

Attire: Maid's dress, green cloak

Protective green cloak

Loyal, clever, brave

Image Prompt & Upload
A young man in his early twenties with a kind, open face and short, neatly combed brown hair. He wears a simple, earth-toned tunic with rolled-up sleeves, sturdy brown trousers, and worn leather boots. His posture is relaxed and slightly bowed forward in a welcoming, helpful manner, with one hand gently extended as if offering assistance. His expression is warm and attentive, with a gentle smile. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

The Giant ⚔ antagonist

magical creature adult male

Three-headed, large and imposing

Attire: None (initially), later a prince's attire

Three grotesque heads

Brutal, easily manipulated, vengeful

Image Prompt & Upload
A towering, muscular giant with weathered skin and a menacing scowl. He has wild, dark hair and a thick beard, wearing rough animal hides stitched together as a tunic and crude leather boots. His posture is aggressive, leaning forward with clenched fists, standing on rocky ground with a stormy sky behind him. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

The Witch ◆ supporting

magical creature adult female

Wise woman

Attire: Simple robes, perhaps a shawl

Surrounded by fifteen sons

Helpful, knowledgeable, mysterious

Image Prompt & Upload
An elderly woman with a long, crooked nose, deep wrinkles, and sharp, intelligent eyes. She wears layered dark robes of patched black and deep purple velvet, adorned with subtle silver celestial patterns. A tall, pointed black hat sits slightly askew on her wild, grey-streaked hair. She stands with a slight hunch, one hand resting on a gnarled wooden staff, the other holding a glowing, open spellbook. Her expression is one of quiet, knowing amusement. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
Locations 4 locations
No image yet

Hadvor's Castle

indoor night

A castle where Hadvor resides, with a floor that can open to the Under-world.

Mood: tense, expectant

Hadvor pours blazing pitch into the opening floor to thwart the three-headed Giant.

cauldron of pitch opening floor maids
Image Prompt & Upload
Perched on a jagged cliff edge, Hadvor's Castle looms under a brooding twilight sky filled with swirling storm clouds. The castle's architecture is a masterpiece of dark, weathered stone, featuring high towers, pointed arches, and fortified walls that seem to absorb the fading light. A subtle, otherworldly luminescence in shades of sickly green and deep violet seeps through fissures in the castle's base, suggesting the hidden gateway to the Under-world below. The surrounding terrain is rugged and desolate, with gnarled, leafless trees silhouetted against the horizon, and a low-hanging mist that clings to the ground. The atmosphere is heavy with mystery and ancient power, colors dominated by slate grays, midnight blues, and the eerie glow. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration
No image yet

Grave-mound

transitional

A large mound of earth prepared as a grave for the Giant, intended to trap Hadvor.

Mood: claustrophobic, terrifying

Hadvor bargains with the Giant's ghost to learn Hermod's location and escapes the mound.

Giant's corpse dogs wide cloak
Image Prompt & Upload
A freshly dug, massive earthen mound dominates a desolate clearing at twilight. The sky is a bruised purple and grey, with low-hanging mist clinging to the ground. The mound's dark, rich soil is loose and piled high, with deep shovel marks visible. A few gnarled, leafless trees with twisted roots claw at the air around it, their branches like skeletal fingers. The lighting is low and dramatic, casting long, deep shadows across the uneven ground, with a single, ominous shaft of fading light illuminating the top of the grave. The atmosphere is heavy, silent, and foreboding, with an unnatural stillness in the air. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration
No image yet

Desert Island Beach

outdoor

A sandy beach with high, unclimbable cliffs.

Mood: desolate, lonely

Hadvor receives magical aid (rope, clew, belt) in a dream, enabling her to ascend the cliffs.

sand high cliffs rope clew belt
Image Prompt & Upload
Late afternoon sun casts long shadows across a pristine white sand beach, the turquoise ocean gently lapping at the shore. Towering, sheer cliffs of dark, weathered rock rise abruptly from the sand, their surfaces striated with ochre and rust-red layers, utterly impassable. Sparse, windswept tufts of deep green grass cling to the cliff tops against a clear, fading blue sky. The warm, golden light highlights the texture of the sand and the dramatic, vertical scale of the cliffs, creating a scene of profound isolation and raw, untouched nature. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.
No image yet

Cave on Desert Island

indoor night

A small cave with a low couch.

Mood: eerie, tense

Hadvor burns the lion's skin, freeing Hermod from the Queen's enchantment.

low couch lion's skin
Image Prompt & Upload
A secluded desert island cave at sunset. The entrance, framed by weathered sandstone and hanging vines, opens to a view of a pristine white sand beach and gentle turquoise waves. Inside, the cave is dimly lit by the golden hour light filtering in, illuminating a low, rustic wooden couch draped with soft, sun-bleached linen. The cave walls are smooth, with subtle striations of amber and rust. Outside, a few leaning palm trees cast long shadows on the sand. The atmosphere is tranquil, warm, and isolated. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.