The Street Musicians
by Andrew Lang · from The Grey Fairy Book
Adapted Version
Once, an old donkey wanted to make music. He was too old to work. His master did not need him. So the donkey left. He would make music!
The donkey walked on the road. He saw an old dog. The dog was very tired. "Why are you sad?" asked the donkey. "I'm too old to hunt," said the dog. "I'm alone." "Come!" said the donkey. "Let's make music! I can play the flute. You can play the drum."
The dog was happy. They walked on. They saw a cat. The cat looked very sad. "What is wrong?" asked the donkey. "I am too old," said the cat. "I have no home." "Come!" said the donkey. "Let's make music! You can sing."
The cat was happy. They all walked on. They saw a rooster. The rooster crowed very loud. "Why are you so loud?" asked the donkey. "I am scared," said the rooster. "I have no place." "Come!" said the donkey. "Let's make music! Your voice is loud and good."
The rooster was happy. Now there were four friends. They walked to the town. It was night. They were tired. They found a dark wood. "We can sleep here," said the donkey.
The rooster looked up. He saw a light. "Look! A light!" he said. "Let's go there," said the donkey.
They came to a house. The donkey looked in the window. He saw men eating food. "They have yummy food," said the donkey. "I wish we had some," said the rooster. "Let's make a plan!" said the donkey.
The friends made a plan. The donkey stood by the window. The dog stood on the donkey. The cat stood on the dog. The rooster stood on the cat. "Now! Let's make music!" said the donkey. Donkey hee-hawed, dog woofed, cat meowed, rooster crowed.
The men heard the loud noises. They were very scared. "What is that?" they cried. "Run away!" The men ran into the woods.
The four friends went inside. They ate the yummy food. Then they found cozy beds. The donkey slept outside. The dog slept by the door. The cat slept by the fire. The rooster slept on a high shelf.
Captain said, "Go see!" A man went back. It was dark. The cat saw him. Cat hissed, dog barked, donkey brayed, rooster crowed.
The man ran back to the Captain. "I saw funny monsters!" he said. Captain said, "We must leave!" for the noises. This place is not for us.
The robbers left for good. The four friends were happy. They had a new home. They played music each day. Old things are good when they work together. And they were happy, making music.
Original Story
The Street Musicians
A man once possessed a donkey which had served him faithfully for many
years, but at last the poor beast grew old and feeble, and every day his
work became more of a burden. As he was no longer of any use, his master
made up his mind to shoot him; but when the donkey learnt the fate that
was in store for him, he determined not to die, but to run away to the
nearest town and there to become a street musician.
When he had trotted along for some distance he came upon a greyhound
lying on the road, and panting for dear life. ‘Well, brother,’ said the
donkey, ‘what’s the matter with you? You look rather tired.’
‘So I am,’ replied the dog, ‘but because I am getting old and am growing
weaker every day, and cannot go out hunting any longer, my master wanted
to poison me; and, as life is still sweet, I have taken leave of him.
But how I am to earn my own livelihood I haven’t a notion.’
‘Well,’ said the donkey, ‘I am on my way to the nearest big town, where
I mean to become a street musician. Why don’t you take up music as a
profession and come along with me? I’ll play the flute and you can play
the kettle-drum.’
The greyhound was quite pleased at the idea, and the two set off
together. When they had gone a short distance they met a cat with a
face as long as three rainy days. ‘Now, what has happened to upset your
happiness, friend puss?’ inquired the donkey.
‘It’s impossible to look cheerful when one feels depressed,’ answered
the cat. ‘I am well up in years now, and have lost most of my teeth;
consequently I prefer sitting in front of the fire to catching mice, and
so my old mistress wanted to drown me. I have no wish to die yet, so I
ran away from her; but good advice is expensive, and I don’t know where
I am to go to, or what I am to do.’
‘Come to the nearest big town with us,’ said the donkey, ‘and try your
fortune as a street musician. I know what sweet music you make at night,
so you are sure to be a success.’
The cat was delighted with the donkey’s proposal, and they all continued
their journey together. In a short time they came to the courtyard of an
inn, where they found a cock crowing lustily. ‘What in the world is the
matter with you?’ asked the donkey. ‘The noise you are making is enough
to break the drums of our ears.’
‘I am only prophesying good weather,’ said the cock; ‘for to-morrow is
a feast day, and just because it is a holiday and a number of people
are expected at the inn, the landlady has given orders for my neck to be
wrung to-night, so that I may be made into soup for to-morrow’s dinner.’
‘I’ll tell you what, redcap,’ said the donkey; ‘you had much better come
with us to the nearest town. You have got a good voice, and could join a
street band we are getting up.’ The cock was much pleased with the idea,
and the party proceeded on their way.
But the nearest big town was a long way off, and it took them more than
a day to reach it. In the evening they came to a wood, and they made up
their minds to go no further, but to spend the night there. The donkey
and the greyhound lay down under a big tree, and the cat and the cock
got up into the branches, the cock flying right up to the topmost twig,
where he thought he would be safe from all danger. Before he went to
sleep he looked round the four points of the compass, and saw a little
spark burning in the distance. He called out to his companions that he
was sure there must be a house not far off, for he could see a light
shining.
When he heard this, the donkey said at, once: ‘Then we must get up,
and go and look for the house, for this is very poor shelter.’ And the
greyhound added: ‘Yes; I feel I’d be all the better for a few bones and
a scrap or two of meat.’
So they set out for the spot where the light was to be seen shining
faintly in the distance, but the nearer they approached it the brighter
it grew, till at last they came to a brilliantly lighted house. The
donkey being the biggest of the party, went to the window and looked in.
‘Well, greyhead, what do you see?’ asked the cock.
‘I see a well-covered table,’ replied the donkey, ‘with excellent food
and drink, and several robbers are sitting round it, enjoying themselves
highly.’
‘I wish we were doing the same,’ said the cock.
‘So do I,’ answered the donkey. ‘Can’t we think of some plan for turning
out the robbers, and taking possession of the house ourselves?’
So they consulted together what they were to do, and at last they
arranged that the donkey should stand at the window with his fore-feet
on the sill, that the greyhound should get on his back, the cat on the
dog’s shoulder, and the cock on the cat’s head. When they had grouped
themselves in this way, at a given signal, they all began their
different forms of music. The donkey brayed, the greyhound barked,
the cat miawed, and the cock crew. Then they all scrambled through the
window into the room, breaking the glass into a thousand pieces as they
did so.
The robbers were all startled by the dreadful noise, and thinking that
some evil spirits at the least were entering the house, they rushed
out into the wood, their hair standing on end with terror. The four
companions, delighted with the success of their trick, sat down at the
table, and ate and drank all the food and wine that the robbers had left
behind them.
When they had finished their meal they put out the lights, and each
animal chose a suitable sleeping-place. The donkey lay down in the
courtyard outside the house, the dog behind the door, the cat in front
of the fire, and the cock flew up on to a high shelf, and, as they were
all tired after their long day, they soon went to sleep.
Shortly after midnight, when the robbers saw that no light was burning
in the house and that all seemed quiet, the captain of the band said:
‘We were fools to let ourselves be so easily frightened away;’ and,
turning to one of his men, he ordered him to go and see if all was safe.
The man found everything in silence and darkness, and going into the
kitchen he thought he had better strike a light. He took a match, and
mistaking the fiery eyes of the cat for two glowing coals, he tried to
light his match with them. But the cat didn’t see the joke, and sprang
at his face, spitting and scratching him in the most vigorous manner.
The man was terrified out of his life, and tried to run out by the back
door; but he stumbled over the greyhound, which bit him in the leg.
Yelling with pain he ran across the courtyard only to receive a kick
from the donkey’s hind leg as he passed him. In the meantime the cock
had been roused from his slumbers, and feeling very cheerful he called
out, from the shelf where he was perched, ‘Kikeriki!’
Then the robber hastened back to his captain and said: ‘Sir, there is a
dreadful witch in the house, who spat at me and scratched my face with
her long fingers; and before the door there stands a man with a long
knife, who cut my leg severely. In the courtyard outside lies a black
monster, who fell upon me with a huge wooden club; and that is not all,
for, sitting on the roof, is a judge, who called out: “Bring the rascal
to me.” So I fled for dear life.’
After this the robbers dared not venture into the house again, and they
abandoned it for ever. But the four street musicians were so delighted
with their lodgings that they determined to take up their abode in the
robbers’ house, and, for all I know to the contrary, they may be living
there to this day.
[From the German, Kletke.]
Story DNA
Moral
Even the old and seemingly useless can find new purpose and strength when they band together.
Plot Summary
Four old animals—a donkey, a greyhound, a cat, and a cock—each facing death or abandonment from their masters, decide to run away and form a street band. On their journey, they discover a house occupied by robbers. Using their combined voices and a clever stacking maneuver, they scare the robbers away. When one robber returns to investigate, he is terrified by individual encounters with the animals, leading him to believe the house is haunted by monsters and witches. The robbers abandon the house forever, and the four animal friends happily settle into their new home.
Themes
Emotional Arc
rejection to triumph
Writing Style
Narrative Elements
Cultural Context
This is a retelling of 'The Bremen Town Musicians' by the Brothers Grimm, a classic German folk tale. The original story often features a donkey, dog, cat, and rooster, and their journey to Bremen to become musicians, ending with them outsmarting robbers.
Plot Beats (14)
- An old donkey, facing death from his master, decides to run away and become a street musician.
- The donkey meets an old greyhound, also abandoned, and invites him to join the musical endeavor.
- They encounter an old cat, about to be drowned, and convince her to join their band.
- They find an old cock, destined for soup, and recruit him for his voice.
- The four animals travel together towards a town, but night falls, and they decide to rest in a wood.
- The cock spots a light in the distance, leading them to a house.
- The donkey looks into the house and sees robbers feasting.
- The animals devise a plan to scare the robbers: they stack themselves up and make a loud, cacophonous 'music' while crashing through the window.
- The robbers, terrified by the noise and sight, flee into the woods.
- The animals feast on the robbers' leftovers and then find comfortable sleeping spots.
- Later, the robber captain sends one man back to investigate the house.
- The returning robber is attacked by the cat (scratching), the dog (biting), and the donkey (kicking), and is further frightened by the cock's crow.
- The robber reports exaggerated, terrifying accounts of witches and monsters to his captain.
- The robbers abandon the house forever, and the animals happily settle into their new home.
Characters
The Donkey ★ protagonist
Old and feeble
Determined, musical
Image Prompt & Upload
A young humanoid donkey standing upright with a determined expression, large expressive dark eyes, and long ears perked forward. He wears a simple traveler's outfit: a faded green tunic with a leather belt, brown trousers, and sturdy worn boots. His grey-brown fur is neatly groomed, and he carries a small weathered satchel slung over his shoulder. He stands confidently with one hoof-like hand resting on his hip, posture straight and alert. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
The Greyhound ★ protagonist
Old and weak
Loyal, easily pleased
Image Prompt & Upload
A young adult with a lean, athletic build and short, silvery-grey hair that is slightly tousled. They have sharp, alert amber eyes and subtly pointed ears. They are wearing a worn, practical tunic of faded blue over dark leggings and sturdy, scuffed boots. A tattered grey cloak is clasped at their throat. Their posture is poised and ready, slightly leaning forward as if in mid-stride, with a determined and watchful expression. They carry a simple wooden staff in one hand. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
The Cat ★ protagonist
Toothless
Depressed, musical
Image Prompt & Upload
A charming anthropomorphic cat standing upright on two legs, sleek orange tabby fur with white chest and paws, bright emerald green eyes with a confident gleam, wearing a small feathered cavalier hat tilted jauntily to one side, a fitted crimson velvet cape draped over one shoulder with gold trim, a polished leather belt with a tiny sword at the hip, tall leather boots reaching mid-calf, one paw resting on hip in a heroic stance, the other paw holding a small rapier pointed upward, whiskers slightly curled in a sly smile, slender athletic build suggesting agility and cunning, fur well-groomed and shiny, tail curling gracefully behind with a slight flourish, posture proud and upright with chest puffed out conveying bravery and mischief, dressed in a white poet shirt with billowy sleeves beneath the cape and belt, overall appearance of a dashing fairy tale adventurer and trickster hero, rendered in a whimsical storybook illustration style with soft painterly details Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature
The Cock ★ protagonist
About to be made into soup
Cheerful, loud
Image Prompt & Upload
A proud young adult anthropomorphic rooster with vibrant crimson and emerald green plumage, standing tall on two legs. He wears a simple brown leather tunic over his chest, his bright orange feet planted firmly. His head is held high with a determined, brave expression in his intelligent eyes, his red comb standing straight. He stands in a heroic posture, shoulders back. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
The Robbers ⚔ antagonist
Enjoying a feast
Attire: Rough clothing, possibly with weapons
Greedy, easily frightened
Image Prompt & Upload
A group of five rugged, dangerous-looking men in a dark forest. They have weathered, scarred faces with stubbly beards and menacing scowls. Dressed in mismatched, rough-hewn clothing: torn leather vests, patched woolen shirts, and muddy boots. One holds a rusty axe, another a heavy club. They stand aggressively, shoulders squared, in a loose semi-circle. The lighting is dim, casting deep shadows. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
The Robber Captain ⚔ antagonist
Orders his men around
Attire: Rough clothing, possibly with weapons
Commanding, easily frightened
Image Prompt & Upload
A menacing middle-aged man in his 40s with a weathered, scarred face and a sinister smirk. He has sharp, dark eyes under thick brows, a crooked nose, and a short black beard. He wears a long, tattered dark brown leather coat over a black vest and rough linen shirt. A wide belt holds a sheathed sword and multiple daggers. Tall muddy boots, fingerless gloves, and a wide-brimmed black hat tilted rakishly on his head. His posture is broad and imposing, standing with arms crossed confidently. Dark, unkempt hair peeks from under the hat. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
Locations
Road
A long road leading to the nearest big town.
Mood: desolate
The donkey meets the greyhound and they decide to become street musicians.
Image Prompt & Upload
A winding dirt road stretches into the distance at sunset, bathed in the warm, golden glow of the fading sun. The path is flanked by ancient, gnarled trees with thick roots curling over the edges, their leaves a mix of deep green and autumn gold. Soft, glowing lanterns hang from low branches, casting a gentle, magical light. The road leads toward a distant, hazy silhouette of a fairytale town with pointed spires and thatched roofs peeking above a line of hills. The sky is a gradient of soft lavender and peach, with a few early stars beginning to twinkle. Wildflowers and oversized, whimsical mushrooms dot the grassy verges, and a faint, ethereal mist clings to the ground in the hollows. The atmosphere is serene and full of quiet promise. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.
Wood
A dark wood where the animals decide to spend the night.
Mood: eerie
The cock sees a light in the distance, leading them to the robbers' house.
Image Prompt & Upload
A dense, ancient wood at midnight under a full moon. Towering, gnarled oaks and pines with thick, moss-covered trunks form a canopy so thick it blots out the sky, except where silver moonbeams pierce through in dramatic shafts. The forest floor is a carpet of deep emerald moss, fallen leaves, and gnarled roots. Patches of bioluminescent fungi and fireflies cast a faint, ethereal blue-green glow on the misty air. The atmosphere is silent, still, and deeply mysterious, with a cool, damp feel. The color palette is dominated by deep blues, silvers, and blacks, with accents of glowing green. A sense of quiet, watchful waiting permeates the scene. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.
Robbers' House
A brightly lit house in the woods with a well-covered table.
Mood: warm
The animals scare away the robbers and take over the house.
Image Prompt & Upload
A rustic, hidden cottage nestled deep within an ancient, misty forest at dusk. Warm, golden candlelight spills from small, mullioned windows, illuminating a sturdy wooden table inside, laden with a feast of bread, cheese, and roasted meats. The cottage is built of dark timber and stone, with a thatched roof blanketed in moss. Surrounding it are towering, shadowy oak and pine trees, their branches draped with lichen. A faint, winding dirt path leads to the heavy wooden door. The atmosphere is mysterious yet inviting, with a cool blue twilight contrasting the warm, glowing interior. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.
Courtyard
The area outside the robbers' house.
Mood: quiet
The robber is kicked by the donkey when he tries to escape.
Image Prompt & Upload
Dusk settles over a hidden courtyard behind a crumbling stone wall, overgrown with thorny vines and twisted ivy. A heavy, weathered wooden door with rusted iron bands is set into the moss-covered facade of a crooked timber-framed house. The flagstones are uneven and cracked, with weeds pushing through. An old, dry well with a rotten bucket sits in the corner, and a single lantern with a flickering candle casts long, dancing shadows. The air is still and cool, with the last light of day painting the sky in deep purples and blues, contrasting with the warm, amber glow from a grimy window. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration