The Simpleton
by Andrew Lang · from The Grey Fairy Book
Adapted Version
Once, a boy named Moscione lived. He was young and curious. His father gave him gold for his trip. Moscione packed his bag. He said goodbye. He went on a big adventure. He wanted to learn about the world.
Moscione met a very fast runner. He saw him run swiftly. The runner was faster than a deer. His name was Quick-as-Thought. Quick-as-Thought showed his speed. He ran like the wind. "Come with me," said Moscione. Quick-as-Thought agreed to join him.
They met a good hearer. His name was Hare's-ear. He listened to the ground carefully. He heard Moscione’s parents talking from far away. Hare's-ear smiled. He heard many things. "Come with us," said Moscione.
They met a great archer. His name was Hit-the-Point. He shot a pea off a stone perfectly. Hit-the-Point took out his bow. He aimed carefully. "Join our team," said Moscione.
They met a wind blower. His name was Blow-Blast. He blew a gentle wind that felt nice. He could blow very hard too. Blow-Blast took a deep breath. He blew softly. "Please come with us," said Moscione.
They met a very strong man. His name was Strong-Back. He lifted big, heavy rocks easily. Strong-Back bent down. He lifted a big rock. "Be our friend," said Moscione.
They came to a new land. A king lived there in a big castle. The land had many pretty flowers. The king had a daughter, the princess Canetella. She ran very fast. The king had a fun race. The winner got a prize. The loser got no prize.
Moscione wanted to try the race. He asked Quick-as-Thought to run for him. The princess and Quick-as-Thought ran together. The race started. They ran side by side. Quick-as-Thought ran faster than ever. He won the first race!
Princess Canetella was not happy about losing. She gave Quick-as-Thought a tricky ring. The ring made him slow and tired. The princess smiled slyly. The second race began. Quick-as-Thought could not run fast.
Hare's-ear heard about the ring from the ground. He told his friends quickly. Hit-the-Point had a good idea. He shot the ring with his arrow. Hit-the-Point focused. He let the arrow fly. The ring’s trick broke! Quick-as-Thought could run fast again. He won the race!
The king was sad. He did not want to give the prize. He gave Moscione gold instead. The king sighed. "Take all you can," said the king.
Strong-Back carried a lot of gold. He carried a very big pile on his back. Strong-Back piled gold high. It was a mountain of gold. The king had no gold left. The king sent his helpers to get it back. They wanted the gold back.
Hare's-ear heard them coming from far away. He told Blow-Blast right away. Blow-Blast blew a big wind. The wind blew the helpers away gently. Blow-Blast blew harder. The helpers tumbled away. They went home.
Moscione and his friends went home happily. They shared the gold with each other. They sat together. They counted the gold. All were happy and smiling. Moscione’s father was proud of him. Moscione learned that good friends help. Friends make big things. All have special skills.
Original Story
The Simpleton
There lived, once upon a time, a man who was as rich as he could be; but
as no happiness in this world is ever quite complete, he had an only son
who was such a simpleton that he could barely add two and two together.
At last his father determined to put up with his stupidity no longer,
and giving him a purse full of gold, he sent him off to seek his fortune
in foreign lands, mindful of the adage:
How much a fool that’s sent to roam
Excels a fool that stays at home.
Moscione, for this was the youth’s name, mounted a horse, and set out
for Venice, hoping to find a ship there that would take him to Cairo.
After he had ridden for some time he saw a man standing at the foot of a
poplar tree, and said to him: ‘What’s your name, my friend; where do you
come from, and what can you do?’
The man replied, ‘My name is Quick-as-Thought, I come from Fleet-town,
and I can run like lightning.’
‘I should like to see you,’ returned Moscione.
‘Just wait a minute, then,’ said Quick-as-Thought, ‘and I will soon show
you that I am speaking the truth.’
The words were hardly out of his mouth when a young doe ran right across
the field they were standing in.
Quick-as-Thought let her run on a short distance, in order to give her a
start, and then pursued her so quickly and so lightly that you could not
have tracked his footsteps if the field had been strewn with flour. In a
very few springs he had overtaken the doe, and had so impressed Moscione
with his fleetness of foot that he begged Quick-as-Thought to go with
him, promising at the same time to reward him handsomely.
Quick-as-Thought agreed to his proposal, and they continued on their
journey together. They had hardly gone a mile when they met a young man,
and Moscione stopped and asked him: ‘What’s your name, my friend; where
do you come from, and what can you do?’
The man thus addressed answered promptly, ‘I am called Hare’s-ear, I
come from Curiosity Valley, and if I lay my ear on the ground, without
moving from the spot, I can hear everything that goes on in the world,
the plots and intrigues of court and cottage, and all the plans of mice
and men.’
‘If that’s the case,’ replied Moscione, ‘just tell me what’s going on in
my own home at present.’
The youth laid his ear to the ground and at once reported: ‘An old
man is saying to his wife, “Heaven be praised that we have got rid of
Moscione, for perhaps, when he has been out in the world a little, he
may gain some common sense, and return home less of a fool than when he
set out.”’
‘Enough, enough,’ cried Moscione. ‘You speak the truth, and I believe
you. Come with us, and your fortune’s made.’
The young man consented; and after they had gone about ten miles, they
met a third man, to whom Moscione said: ‘What’s your name, my brave
fellow; where were you born, and what can you do?’
The man replied, ‘I am called Hit-the-Point, I come from the city of
Perfect-aim, and I draw my bow so exactly that I can shoot a pea off a
stone.’
‘I should like to see you do it, if you’ve no objection,’ said Moscione.
The man at once placed a pea on a stone, and, drawing his bow, he shot
it in the middle with the greatest possible ease.
When Moscione saw that he had spoken the truth, he immediately asked
Hit-the-Point to join his party.
After they had all travelled together for some days, they came upon a
number of people who were digging a trench in the blazing sun.
Moscione felt so sorry for them, that he said: ‘My dear friends, how can
you endure working so hard in heat that would cook an egg in a minute?’
But one of the workmen answered: ‘We are as fresh as daisies, for we
have a young man among us who blows on our backs like the west wind.’
‘Let me see him,’ said Moscione.
The youth was called, and Moscione asked him: ‘What’s your name; where
do you come from, and what can you do?’
He answered: ‘I am called Blow-Blast, I come from Wind-town, and with
my mouth I can make any winds you please. If you wish a west wind I can
raise it for you in a second, but if you prefer a north wind I can blow
these houses down before your eyes.’
‘Seeing is believing,’ returned the cautious Moscione.
Blow-Blast at once began to convince him of the truth of his assertion.
First he blew so softly that it seemed like the gentle breeze at
evening, and then he turned round and raised such a mighty storm, that
he blew down a whole row of oak trees.
When Moscione saw this he was delighted, and begged Blow-Blast to join
his company. And as they went on their way they met another man, whom
Moscione addressed as usual: ‘What’s your name: where do you come from,
and what can you do?’
‘I am called Strong-Back; I come from Power-borough, and I possess such
strength that I can take a mountain on my back, and it seems a feather
to me.’
‘If that’s the case,’ said Moscione, ‘you are a clever fellow; but I
should like some proof of your strength.’
Then Strong-Back loaded himself with great boulders of rock and trunks
of trees, so that a hundred waggons could not have taken away all that
he carried on his back.
When Moscione saw this he prevailed on Strong-Back to join his troop,
and they all continued their journey till they came to a country called
Flower Vale. Here there reigned a king whose only daughter ran as
quickly as the wind, and so lightly that she could run over a field
of young oats without bending a single blade. The king had given out a
proclamation that anyone who could beat the princess in a race should
have her for a wife, but that all who failed in the competition should
lose their head.
As soon as Moscione heard of the Royal Proclamation, he hastened to the
king and challenged the princess to race with him. But on the morning
appointed for the trial he sent word to the king that he was not feeling
well, and that as he could not run himself he would supply someone to
take his place.
‘It’s just the same to me,’ said Canetella, the princess; ‘let anyone
come forward that likes, I am quite prepared to meet him.’
At the time appointed for the race the whole place was crowded with
people anxious to see the contest, and, punctual to the moment,
Quick-as-Thought, and Canetella dressed in a short skirt and very
lightly shod, appeared at the starting-point.
Then a silver trumpet sounded, and the two rivals started on their race,
looking for all the world like a greyhound chasing a hare.
But Quick-as-Thought, true to his name, outran the princess, and when
the goal was reached the people all clapped their hands and shouted,
‘Long live the stranger!’
Canetella was much depressed by her defeat; but, as the race had to
be run a second time, she determined she would not be beaten again.
Accordingly she went home and sent Quick-as-Thought a magic ring, which
prevented the person who wore it, not only from running, but even from
walking, and begged that he would wear it for her sake.
Early next morning the crowd assembled on the race-course, and Canetella
and Quick as-Thought began their trial afresh. The princess ran as
quickly as ever, but poor Quick-as-Thought was like an overloaded
donkey, and could not go a step.
Then Hit-the-Point, who had heard all about the princess’s deception
from Hare’s-ear, when he saw the danger his friend was in, seized his
bow and arrow and shot the stone out of the ring Quick-as-Thought was
wearing. In a moment the youth’s legs became free again, and in five
bounds he had overtaken Canetella and won the race.
The king was much disgusted when he saw that he must acknowledge
Moscione as his future son-in-law, and summoned the wise men of his
court to ask if there was no way out of the difficulty. The council at
once decided that Canetella was far too dainty a morsel for the mouth
of such a travelling tinker, and advised the king to offer Moscione a
present of gold, which no doubt a beggar like him would prefer to all
the wives in the world.
The king was delighted at this suggestion, and calling Moscione before
him, he asked him what sum of money he would take instead of his
promised bride.
Moscione first consulted with his friends, and then answered: ‘I demand
as much gold and precious stones as my followers can carry away.’
The king thought he was being let off very easily, and produced coffers
of gold, sacks of silver, and chests of precious stones; but the more
Strong-Back was loaded with the treasure the straighter he stood.
At last the treasury was quite exhausted, and the king had to send
his courtiers to his subjects to collect all the gold and silver they
possessed. But nothing was of any avail, and Strong-Back only asked for
more.
When the king’s counsellors saw the unexpected result of their advice,
they said it would be more than foolish to let some strolling thieves
take so much treasure out of the country, and urged the king to send a
troop of soldiers after them, to recover the gold and precious stones.
So the king sent a body of armed men on foot and horse, to take back the
treasure Strong-Back was carrying away with him.
But Hare’s-ear, who had heard what the counsellors had advised the king,
told his companions just as the dust of their pursuers was visible on
the horizon.
No sooner had Blow-Blast taken in their danger than he raised such
a mighty wind that all the king’s army was blown down like so many
nine-pins, and as they were quite unable to get up again, Moscione and
his companions proceeded on their way without further let or hindrance.
As soon as they reached his home, Moscione divided his spoil with his
companions, at which they were much delighted. He, himself, stayed with
his father, who was obliged at last to acknowledge that his son was not
quite such a fool as he looked.
[From the Italian, Kletke.]
Story DNA
Moral
Even a simpleton can achieve great things with the help of loyal and skilled companions, proving that perceived weaknesses can be overcome by leveraging the strengths of others.
Plot Summary
A rich man's simpleton son, Moscione, is sent away to seek his fortune. Along his journey, he recruits five uniquely skilled companions: Quick-as-Thought, Hare's-ear, Hit-the-Point, Blow-Blast, and Strong-Back. They arrive in a kingdom where Moscione, through his swift companion, wins a race against the princess, despite her magical cheating, securing her hand in marriage. The king, unwilling to accept Moscione, tries to pay him off, but Moscione, advised by his friends, demands an impossible amount of treasure, which Strong-Back carries away. When the king sends an army, Blow-Blast disperses them, allowing Moscione to return home with his riches and the respect of his father.
Themes
Emotional Arc
underestimation to triumph
Writing Style
Narrative Elements
Cultural Context
Fairy tales often served to impart lessons or entertain, and the 'simpleton' archetype is common, often proving to be wiser than initially perceived through unconventional means.
Plot Beats (15)
- Moscione, a simpleton, is sent away by his rich father to seek his fortune.
- Moscione meets and recruits Quick-as-Thought, a super-fast runner.
- Moscione meets and recruits Hare's-ear, who can hear everything from afar.
- Moscione meets and recruits Hit-the-Point, an expert archer.
- Moscione meets and recruits Blow-Blast, who can control the wind.
- Moscione meets and recruits Strong-Back, who possesses immense strength.
- The group arrives in Flower Vale, where the king offers his daughter in marriage to anyone who can beat her in a race, with the penalty of death for failure.
- Moscione challenges the princess and sends Quick-as-Thought to run in his stead.
- Princess Canetella cheats by giving Quick-as-Thought a magic ring that prevents him from running during the second race.
- Hare's-ear discovers the princess's deception, and Hit-the-Point shoots the stone out of the magic ring, allowing Quick-as-Thought to win.
- The king, unwilling to marry his daughter to Moscione, offers him gold instead.
- Moscione, advised by his companions, demands as much treasure as his followers can carry, and Strong-Back carries an impossible amount, emptying the kingdom's treasury.
- The king sends an army to reclaim the treasure.
- Hare's-ear warns the group of the approaching army, and Blow-Blast uses his powers to incapacitate the soldiers.
- Moscione returns home with his companions and the treasure, sharing it with them, and his father recognizes his son's newfound wisdom.
Characters
Moscione ★ protagonist
Not explicitly described, but implied to be healthy and able-bodied to ride a horse.
Attire: Implied to be wearing traveling clothes with a purse of gold.
Initially foolish and simple, but shows kindness, loyalty, and eventually, cleverness.
Image Prompt & Upload
A young teenage boy with a determined expression, messy chestnut brown hair, and bright hazel eyes. He wears a simple forest green tunic over brown trousers, a worn leather belt, and sturdy leather boots. A small leather satchel is slung across his chest. He stands tall in a confident posture, one hand resting on his belt, gazing slightly off-camera as if looking toward an adventure. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
Quick-as-Thought ◆ supporting
Extremely fast runner, light on his feet.
Attire: Not explicitly described, but implied to be wearing light clothing suitable for running.
Loyal, helpful, and proud of his abilities.
Image Prompt & Upload
A youthful male figure, appearing in his late teens, with a lean, agile build and sharp, focused eyes. He wears a simple tunic of forest green, belted at the waist, over dark leggings and soft, knee-high leather boots. His short, tousled brown hair is windswept. He is captured mid-stride on a forest path, one foot lifted, body leaning forward in a dynamic pose suggesting swift movement, a faint, determined smile on his face. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
Hare's-ear ◆ supporting
Ability to hear everything by putting his ear to the ground.
Attire: Not explicitly described.
Observant, informative, and loyal.
Image Prompt & Upload
A young anthropomorphic hare with soft, velvety brown fur and large, gentle dark eyes. He wears a simple, earth-toned tunic cinched with a leather belt, from which hangs a small satchel. His posture is slightly forward, with one paw extended as if offering help or presenting an object. His long ears are perked attentively, and his expression is kind and eager to assist. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
Hit-the-Point ◆ supporting
Expert archer with perfect aim.
Attire: Implied to have archery equipment.
Skilled, precise, and helpful.
Image Prompt & Upload
A young man in his early twenties with a focused, determined expression, athletic build, and short, tousled brown hair. He wears a fitted, forest-green tunic with brown leather bracers on his forearms and sturdy brown trousers tucked into tall leather boots. He is in a dynamic pose, leaning forward on his back leg, his front arm extended as if just releasing an invisible arrow, his gaze intense and fixed on the distance. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
Blow-Blast ◆ supporting
Ability to create strong winds with his breath.
Attire: Not explicitly described.
Powerful, demonstrative, and loyal.
Image Prompt & Upload
A young adult with windswept, spiky silver hair and determined grey eyes. They wear a sleeveless dark blue tunic over grey trousers, with a torn short cloak billowing dramatically behind them as if caught in a gale. One hand is outstretched, palm open, as if releasing a burst of air. The figure stands in a dynamic pose, leaning slightly forward with a focused expression. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
Strong-Back ◆ supporting
Incredibly strong; can carry immense weight.
Attire: Not explicitly described.
Strong, stoic, and reliable.
Image Prompt & Upload
A sturdy man in his late 30s with a broad, muscular build and a kind, weathered face. He has short-cropped brown hair and a short beard. He wears a simple, durable brown leather tunic over a cream-colored linen shirt, dark trousers, and heavy boots. He stands with a wide, stable stance, shoulders squared, as if bracing to carry a heavy load. His expression is calm, reliable, and focused. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
Canetella ⚔ antagonist
Fast runner, described as running lightly over a field of oats without bending the blades.
Attire: Short skirt and light shoes for racing.
Competitive, cunning, and determined to win.
Image Prompt & Upload
A woman in her late thirties with sharp, aristocratic features and a cruel smirk. She has sleek, ink-black hair swept back into a severe bun, revealing high cheekbones and piercing, cold blue eyes. She wears a form-fitting gown of deep crimson velvet with a high collar and long sleeves, the fabric appearing almost black in the shadows. Her posture is tall and rigid, one hand resting on her hip while the other holds a single, perfect black rose with thorns. The expression is one of calculating disdain and haughty confidence. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
The King ◆ supporting
Not explicitly described, but implied to be regal.
Attire: Royal attire, crown, robes.
Initially reluctant, easily influenced by his advisors, and concerned with maintaining his kingdom's wealth.
Image Prompt & Upload
A regal elderly man with a long white beard and kind, wise eyes. He wears an ornate golden crown adorned with red gems, and rich crimson robes with ermine trim over a deep blue tunic. He stands tall with a dignified posture, holding a golden scepter in one hand. His expression is calm and benevolent. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
Locations
Foot of a poplar tree
A single poplar tree in a field, where Moscione first meets Quick-as-Thought.
Mood: chance encounter
Moscione meets Quick-as-Thought and witnesses his speed.
Image Prompt & Upload
Late afternoon golden hour, a single tall poplar tree stands in a vast, gently rolling meadow of tall grasses and wildflowers. Soft, warm sunlight filters through its shimmering leaves, casting long, dappled shadows across the field. The air is still and quiet, filled with a soft, magical luminescence. The poplar's slender trunk is pale silver, its leaves a vibrant, rustling green-gold. The meadow is dotted with white daisies and purple clover, leading to a distant, hazy treeline under a soft blue sky with wispy clouds. Atmosphere of quiet anticipation and gentle magic. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration
Race course
A crowded open area where the princess and Quick-as-Thought compete in a race.
Mood: competitive, tense
The races against the princess take place.
Image Prompt & Upload
Late afternoon golden hour, a vast open race course carved through a sun-dappled forest clearing. The dirt track is wide and well-trodden, flanked by freshly trimmed emerald grass. On one side, tiered wooden benches and colorful silk pavilions sit empty, banners fluttering in a gentle breeze. On the other, ancient oak trees form a dense canopy. A small stone bridge arches over a sparkling brook that cuts across the track. In the distance, the tall spires of a white castle are visible against a soft blue and pink sky. Warm, directional sunlight casts long shadows and highlights the dust motes in the air. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration
Royal Treasury
A room filled with coffers of gold, sacks of silver, and chests of precious stones.
Mood: opulent, greedy
Moscione's companion, Strong-Back, loads himself with treasure.
Image Prompt & Upload
Deep within a castle, the royal treasury vault at midnight. Stone walls and high arched ceilings, cold and still air. Mountains of gold coins in wooden coffers, burlap sacks bursting with silver, chests overflowing with rubies, emeralds, and diamonds. Flickering torchlight creates warm glows and deep shadows, making metals gleam and gems sparkle. Dust motes drift in the air, emphasizing the ancient, untouched riches. Colors: rich gold, bright silver, deep reds, greens, and blues against dark grey stone. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration
Open road
The road home, where the king's army pursues Moscione and his companions.
Mood: perilous, desperate
Blow-Blast blows away the king's army.
Image Prompt & Upload
A long, straight dirt road stretches into the distance under a turbulent late afternoon sky. Dark, bruised purple and grey storm clouds gather on the horizon, casting dramatic, elongated shadows across golden wheat fields. The road itself is a pale ribbon cutting through the landscape, its edges blurred with kicked-up dust. In the far distance, faint silhouettes of castle towers rise against the ominous sky. The wind whips through the tall grass and wildflowers flanking the road, creating a sense of urgency and vast, open space. The light is low and dramatic, highlighting the texture of the dry earth and the approaching storm. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.