The Little Gray Man

by Andrew Lang · from The Grey Fairy Book

fairy tale adventure hopeful Ages 8-14 1378 words 6 min read
Cover: The Little Gray Man

Adapted Version

CEFR A1 Age 5 400 words 2 min Canon 100/100

Once, three friends got lost in a forest. They found an old, empty castle. They decided to live there.

They took turns watching the castle. Two friends would go explore. One friend would stay home.

First, the Kind Sister stayed. She made food for her friends. A little Gray Man came in. "I am cold!" he said. "Sit by the fire," she said. "I am hungry!" he said. "Eat the food," she said. He ate all the food. He made a big mess. The Kind Sister was scared. He ran away.

The Farmer and the Strong Blacksmith came home. There was no food. "We are hungry!" they said. The Kind Sister told them about Gray Man. They did not believe her.

The next day, the Farmer stayed. The Gray Man came again. He had two heads! "I am cold and hungry!" he said. He ate all the food. He scared the Farmer. Then he ran away.

The Strong Blacksmith and Kind Sister came home. They found the scared Farmer. "I will stay tomorrow," said the Strong Blacksmith.

The next day, the Strong Blacksmith stayed. The Gray Man came in. He had three heads! "I am cold!" he said. "Sit by the fire," said the Strong Blacksmith. "I am hungry!" said the Gray Man. He ate some food. He wanted more. "No," said the Strong Blacksmith. The Gray Man was angry. The Strong Blacksmith was brave. He fought the Gray Man with his hammer. The Gray Man ran away. The Strong Blacksmith followed him. The Gray Man went through an iron door. The door closed.

The Strong Blacksmith told his friends. They found the iron door. The Strong Blacksmith used his hammer. They opened it. Inside, they found a Princess. "Thank you for saving me!" she said. "A bad spell was on me."

The Princess showed them something. "There is treasure in the cellar," she said. "A dog guards it."

They went to the cellar. The dog was big and scary. The Strong Blacksmith was brave. The dog ran away. They found the treasure. A Prince was there. "You saved me!" he said. "I was the Gray Man. A bad spell was on me. You broke the spell."

The Prince shared the treasure. The friends were happy. The Princess and the Prince became their friends. They all smiled and played together every day. Being brave can help you and your friends.

Original Story 1378 words · 6 min read

The Little Gray Man

A nun, a countryman, and a blacksmith were once wandering through the

world together. One day they lost their way in a thick, dark forest,

and were thankful when they saw, in the distance, the walls of a house,

where they hoped they might obtain refuge for the night. When they got

close to the house they found that it was an old deserted castle, fast

falling into ruins, but with some of the rooms in it still habitable. As

they were homeless they determined to take up their abode in the castle,

and they arranged that one of them should always stay at home and

keep house, while the other two went out into the world to seek their

fortunes.

The lot of remaining at home fell first to the nun, and when the

countryman and the blacksmith had gone out into the wood, she set to

work, tidied up the house, and prepared all the food for the day. As her

companions did not come home for their mid-day meal, she ate up her

own portion and put the rest in the oven to keep warm. Just as she was

sitting down to sew, the door opened and a little gray man came in, and,

standing before her, said: ‘Oh! how cold I am!’

The nun was very sorry for him, and said at once: ‘Sit down by the fire

and warm yourself.’

The little man did as he was told, and soon called out: ‘Oh! how hungry

I am!’

The nun answered: ‘There is food in the oven, help yourself.’

The little man did not need to be told twice, for he set to work and ate

up everything with the greatest possible despatch. When the nun saw this

she was very angry, and scolded the dwarf because he had left nothing

for her companions.

The little man resented her words, and flew into such a passion that he

seized the nun, beat her, and threw her first against one wall and then

against the other. When he had nearly killed her he left her lying on

the floor, and hastily walked out of the house.

In the evening the countryman and the blacksmith returned home, and when

they found, on demanding their dinner, that there was nothing left for

them, they reproached the nun bitterly, and refused to believe her when

she tried to tell them what had happened.

The next day the countryman asked to be left in charge of the house, and

promised that, if he remained at home, no one should go hungry to bed.

So the other two went out into the forest, and the countryman having

prepared the food for the day, ate up his own portion, and put the rest

in the oven. Just as he had finished clearing away, the door opened and

the little gray man walked in, and this time he had two heads. He shook

and trembled as before, and exclaimed: ‘Oh! how cold I am.’

The countryman, who was frightened out of his wits, begged him to draw

near the fire and warm himself.

Soon after the dwarf looked greedily round, and said: ‘Oh! how hungry I

am!’

‘There is food in the oven, so you can eat,’ replied the countryman.

Then the little man fell to with both his heads, and soon finished the

last morsel.

When the countryman scolded him for this proceeding he treated him

exactly as he had done the nun, and left the poor fellow more dead than

alive.

Now when the blacksmith came home with the nun in the evening, and found

nothing for supper, he flew into a passion; and swore that he would stay

at home the following day, and that no one should go supperless to bed.

When day dawned the countryman and the nun set out into the wood, and

the blacksmith prepared all the food for the day as the others had done.

Again the gray dwarf entered the house without knocking, and this time

he had three heads. When he complained of cold, the blacksmith told him

to sit near the fire; and when he said he was hungry, the blacksmith put

some food on a plate and gave it to him. The dwarf made short work of

what was provided for him, and then, looking greedily round with his six

eyes, he demanded more. When the blacksmith refused to give him another

morsel, he flew into a terrible rage, and proceeded to treat him in the

same way as he had treated his companions.

But the blacksmith was a match for him, for he seized a huge hammer and

struck off two of the dwarf’s heads with it. The little man yelled with

pain and rage, and hastily fled from the house. The blacksmith ran after

him, and pursued him for a long way; but at last they came to an iron

door, and through it the little creature vanished. The door shut behind

him, and the blacksmith had to give up the pursuit and return home. He

found that the nun and the countryman had come back in the meantime,

and they were much delighted when he placed some food before them, and

showed them the two heads he had struck off with his hammer. The three

companions determined there and then to free themselves from the power

of the gray dwarf, and the very next day they set to work to find him.

They had to walk a long way, and to search for many hours, before they

found the iron door through which the dwarf had disappeared; and when

they had found it they had the greatest difficulty in opening it. When

at last they succeeded in forcing the lock, they entered a large hall,

in which sat a young and lovely girl, working at a table. The moment she

saw the nun, the blacksmith, and the countryman, she fell at their feet,

thanking them with tears in her eyes for having set her free. She told

them that she was a king’s daughter, who had been shut up in the castle

by a mighty magician. The day before, just about noon, she had suddenly

felt the magic power over her disappear, and ever since that moment she

had eagerly awaited the arrival of her deliverers. She went on to say

that there was yet another princess shut up in the castle, who had also

fallen under the might of the magician.

They wandered through many halls and rooms till at last they found the

second princess, who was quite as grateful as the first, and thanked the

three companions most warmly for having set her free.

Then the princesses told their rescuers that a great treasure lay hidden

in the cellars of the castle, but that it was carefully guarded by a

fierce and terrible dog.

Nothing daunted, they all went down below at once, and found the fierce

animal mounting guard over the treasure as the princesses had said. But

one blow from the blacksmith’s hammer soon made an end of the monster,

and they found themselves in a vaulted chamber full of gold and silver

and precious stones. Beside the treasure stood a young and handsome man,

who advanced to meet, them, and thanked the nun, the blacksmith, and the

countryman, for having freed him from the magic spell he was under. He

told them that he was a king’s son, who had been banished to this castle

by a wicked magician, and that he had been changed into the three-headed

dwarf. When he had lost two of his heads the magic power over the two

princesses had been removed, and when the blacksmith had killed the

horrible dog, then he too had been set free.

To show his gratitude he begged the three companions to divide the

treasure between them, which they did; but there was so much of it that

it took a very long time.

The princesses, too, were so grateful to their rescuers, that one

married the blacksmith, and the other the countryman.

Then the prince claimed the nun as his bride, and they all lived happily

together till they died.

[From the German. Kletke.]


Story DNA fairy tale · hopeful

Moral

Courage and decisive action, especially when facing adversity, can lead to great rewards and the liberation of others.

Plot Summary

Three companions find refuge in a deserted castle. The nun and countryman are successively terrorized by a mysterious 'little gray man' who eats their food and beats them, growing more heads each day. The blacksmith, however, fights back, striking off two of the dwarf's heads and pursuing him to an iron door. The companions then open the door, discovering two princesses who were under a magician's spell. They proceed to the cellar, where the blacksmith defeats a fierce dog, breaking the final spell and revealing the 'little gray man' to be a prince. The prince, princesses, and companions divide a vast treasure, and the prince and princesses marry the companions, living happily ever after.

Themes

courage and resourcefulnessthe triumph of good over evilconsequences of inaction vs. actionreward for bravery

Emotional Arc

fear and suffering to triumph and happiness

Writing Style

Voice: third person omniscient
Pacing: brisk
Descriptive: moderate
Techniques: rule of three (three companions, three heads, three days of encounters), direct progression of events

Narrative Elements

Conflict: person vs supernatural
Ending: happy
Magic: transformation (prince into three-headed dwarf), magical spells/curses, talking animals (implied by the dog's role, though not speaking), enchanted objects (iron door, treasure)
the little gray man (symbol of an enchanted, suffering prince)the iron door (gateway to the enchanted realm)the hammer (symbol of strength and decisive action)

Cultural Context

Origin: German
Era: timeless fairy tale

Andrew Lang collected and translated many European fairy tales, often from German sources like Kletke, making them accessible to English-speaking audiences. The story reflects common European folklore motifs.

Plot Beats (15)

  1. Three companions (nun, countryman, blacksmith) get lost and find refuge in a deserted castle.
  2. They decide to take turns staying home while two seek fortunes.
  3. The nun stays home, prepares food, and encounters a one-headed 'little gray man' who eats all the food and beats her.
  4. The countryman and blacksmith return, disbelieve the nun, and scold her for the lack of food.
  5. The countryman stays home, encounters a two-headed 'little gray man' who eats all the food and beats him.
  6. The blacksmith and nun return, find the countryman beaten, and the blacksmith vows to stay home next.
  7. The blacksmith stays home, encounters a three-headed 'little gray man', fights back, strikes off two heads, and pursues him to an iron door.
  8. The blacksmith returns, shows the heads, and the three companions decide to confront the dwarf.
  9. They find and open the iron door, discovering a beautiful princess who thanks them for freeing her from a magician's spell.
  10. They find a second princess, also freed by the partial breaking of the spell, who also thanks them.
  11. The princesses reveal a treasure guarded by a fierce dog in the cellars.
  12. The blacksmith kills the dog, revealing a vast treasure and a young prince, who was the 'little gray man' under a magician's spell.
  13. The prince explains that losing his heads broke the spells on the princesses, and the dog's death freed him.
  14. The prince offers the companions the treasure, which they divide.
  15. The princesses marry the countryman and blacksmith, and the prince marries the nun, and they all live happily ever after.

Characters 8 characters

The Little Gray Man ⚔ antagonist

magical creature ageless male

Small, gray, initially one head, then two, then three

Attire: Gray clothing

Three heads glaring greedily

Greedy, easily angered, violent

Image Prompt & Upload
A small, gaunt elderly man with unnaturally long limbs and a hunched posture. His face is skeletal with deep-set, glittering black eyes and a wide, thin-lipped smile revealing pointed teeth. He wears a threadbare, dusty gray three-piece suit that hangs loosely on his frame, paired with scuffed black boots. One long-fingered hand is raised, beckoning with a crooked index finger. His expression is one of cunning, malicious amusement. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

Nun ◆ supporting

human adult female

Not described

Attire: Nun's habit

Wimple framing her face

Initially kind and helpful, but easily angered

Image Prompt & Upload
An elderly woman with a deeply lined face and kind, gentle eyes. She wears a simple, dark grey woolen habit with a white wimple framing her face and a small wooden cross pendant around her neck. Her hands are clasped softly in front of her. She stands with a slight, serene smile, her posture humble and calm. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

Countryman ◆ supporting

human adult male

Not described

Attire: Peasant clothing

Simple tunic and trousers

Easily frightened, gluttonous

Image Prompt & Upload
A middle-aged man with a kind, weathered face and gentle smile, standing in a relaxed, humble posture. He has short, messy brown hair and a short beard. He wears a simple, faded blue linen smock over brown trousers, patched at the knees, and sturdy, muddy leather boots. He holds a wooden walking stick in one hand. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

Blacksmith ★ protagonist

human adult male

Strong

Attire: Leather apron, sturdy boots

Hammer raised, ready to strike

Brave, strong, decisive

Image Prompt & Upload
A sturdy man in his thirties with a thick, muscular build, wearing a soot-stained leather apron over a simple linen tunic with the sleeves rolled up. His short brown hair is damp with sweat, and his face, marked with a few smudges of charcoal, shows a look of intense focus as he lifts a heavy hammer, poised to strike a glowing piece of metal on a large anvil. He stands in a powerful, grounded stance. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

First Princess ◆ supporting

human young adult female

Lovely

Attire: Fine gown

Tears of gratitude

Grateful

Image Prompt & Upload
A young woman in her late teens with a kind and gentle expression, standing gracefully. She has long, flowing golden hair adorned with a delicate silver tiara. She wears an elegant, floor-length gown of soft blue silk with intricate silver embroidery along the neckline and sleeves. Her posture is poised and welcoming, with one hand lightly resting at her side. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

Second Princess ◆ supporting

human young adult female

Lovely

Attire: Fine gown

Elegant gown and grateful expression

Grateful

Image Prompt & Upload
A young woman in her late teens with a kind, gentle expression and soft brown hair braided with small blue flowers. She wears a modest yet elegant gown of dusty rose silk with delicate silver embroidery along the neckline and sleeves, paired with a simple silver circlet. Her posture is relaxed and approachable, one hand lightly touching a book held at her side. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

King's Son ◆ supporting

human young adult male

Handsome

Attire: Fine clothing

Princely attire

Grateful

Image Prompt & Upload
A young adult prince with a calm, approachable expression, standing in a relaxed but noble posture. He has short, neatly styled brown hair and clean-shaven features. He wears a richly embroidered deep blue velvet doublet over a white shirt, dark tailored trousers, and polished brown leather boots. His hands are held loosely at his sides. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature

Fierce and Terrible Dog ○ minor

animal adult unknown

Fierce and terrible

Massive teeth bared

Fierce, guarding

Image Prompt & Upload
A medium-sized, muscular dog with a dark brindle coat, sharp teeth bared in a vicious snarl. Its ears are pinned back, hackles raised along the spine, and glowing amber eyes glare with menace. The dog is in a low, aggressive crouch, muscles tensed as if ready to lunge. Drool drips from its jowls. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
Locations 4 locations
No image yet

Thick, dark forest

outdoor Implied temperate, dense foliage

A dense forest where the travelers lose their way.

Mood: Eerie, disorienting, potentially dangerous

The travelers become lost, setting the stage for finding the castle.

tall trees dense undergrowth winding paths
Image Prompt & Upload
A twilight scene in a primeval forest, where ancient gnarled trees with thick, moss-covered trunks form a dense, impenetrable canopy. The air is thick with mist that clings to the forest floor, swirling around ferns and twisted roots. Faint, dusky purple and deep green light filters through the heavy leaves, casting long, confusing shadows. The path is barely visible, overgrown and winding into oppressive darkness. The atmosphere is heavy, silent, and deeply mysterious, evoking a sense of being utterly lost. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration
No image yet

Deserted castle

transitional

Old, ruined, but with some habitable rooms.

Mood: Desolate, potentially haunted, offering a semblance of shelter

The travelers take refuge, encountering the Little Gray Man.

stone walls ruined towers dusty rooms oven
Image Prompt & Upload
At dusk, an abandoned castle emerges from the mist, its ancient stone walls crumbling and towers partially collapsed, yet some arched windows and sturdy doors suggest habitable rooms within. The sky blends deep indigo with streaks of fiery orange, casting elongated shadows across the overgrown courtyard. Ivy and moss cling to the weathered facades, while wild grasses and ferns sprout from cracks in the masonry. A few gnarled, leafless trees stand sentinel, enhancing the eerie yet serene atmosphere of forgotten grandeur. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration
No image yet

Hall with the King's Daughter

indoor

A large hall with a young and lovely girl working at a table.

Mood: Enchanted, hopeful, a sense of captivity broken

The travelers rescue the first princess.

large hall table working girl iron door
Image Prompt & Upload
A grand, sunlit hall within a royal castle, late afternoon golden light streaming through towering arched stained glass windows, casting colorful patterns across the polished marble floor. The high, vaulted ceiling features intricate stone arches and carved wooden beams. In the center, a large, ornate wooden table is covered with an open illuminated manuscript, a quill in an inkwell, and a delicate porcelain teacup on a saucer. Dust motes dance in the warm light beams. The air is still and quiet, filled with a sense of serene, timeless productivity. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration
No image yet

Vaulted chamber with treasure

indoor

A cellar filled with gold, silver, and precious stones, guarded by a fierce dog.

Mood: Wealthy, dangerous, a culmination of the quest

The travelers defeat the dog, discover the treasure, and free the prince.

gold silver precious stones fierce dog vaulted ceiling
Image Prompt & Upload
A dimly lit vaulted chamber in an ancient cellar, with high arched stone ceilings and rough-hewn walls. The floor is covered in heaps of glittering gold coins, silver goblets, and scattered precious stones like rubies, emeralds, and diamonds. Soft, warm light emanates from the treasures, casting golden reflections on the stone surfaces. The atmosphere is mysterious and opulent, with a sense of hidden wealth and forgotten history. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration