The Biter Bit
by Andrew Lang · from The Green Fairy Book
Adapted Version
Once, there was an old man named Simon. He had lots of money. He did not spend it. He was old and stiff. Walking was hard.
His housekeeper was Nina. She was clever. "Get a mule," she said. "It will help you walk."
Simon went to the market. He bought a mule. He paid seven gold pieces.
Three men saw Simon buy the mule. They were not nice. They wanted his mule.
"I have a plan," said the First Man. "We will trick him."
The First Man walked to Simon. "Hello," he said. "What did you buy?"
"I bought this mule," said Simon.
"Not a mule," said the First Man. "It is a donkey."
"A donkey?" said Simon. He was confused. He rode on.
The Second Man met Simon. "Is that a mule?" he asked.
"Yes," said Simon.
"No," said the Second Man. "It is a donkey."
Simon was more confused. "One more 'donkey' and it's yours," he said.
The Third Man met Simon. "That is a donkey," he said.
Simon was angry. "You can have it!" he said. He gave the mule to the Third Man. He walked home.
Nina listened to Simon. "Oh, you silly man!" she said. "They tricked you!"
"I know," said Simon. "I have a plan. I will trick them back."
Simon bought two goats. They looked the same. He tied one goat at home.
He took the other goat to the market. He put food on its back.
"Go home, goat," Simon said. "Tell Nina to cook." The goat ran home.
The three men saw this. They were amazed. "A talking goat!" they said.
Simon saw them. "Want to buy this goat?" he asked. "It can talk."
"Yes!" said the men. They gave Simon some shiny coins. They took the goat.
The men tried to make the goat talk. It did not talk. It ran away.
Their wives laughed at them. "You are silly!" the wives said.
The men were very angry. They went to Simon's house. They wanted to hurt him.
Nina had a plan. She put red berry juice in a bag. She hid it under her dress.
Simon saw the men. "Do not hurt me!" he said. "It was Nina's idea!"
He pretended to be angry at Nina. He poked her with a stick. Red juice came out. Nina fell down. She pretended to be hurt.
"Oh no!" cried Simon. "What have I done?" He took a pipe. He blew into it. Nina stood up. She was fine.
The men were amazed. "A magic pipe!" they said. They gave Simon more coins for the pipe.
One man went home. He was angry at his wife. He pretended to hurt her with a stick. He blew the pipe. She did not get up. She was very angry. She left.
The other men tried the same. Their wives got angry and left too.
The three men were very, very angry. They caught Simon. They put him in a sack.
"We'll leave you in the forest," they said.
They walked to the forest. A loud animal sound scared them. They dropped the sack. They ran away.
A shepherd found the sack. "Help me," said Simon. "The king wants me to marry his daughter. I am too old. Do you want to marry her?"
"Yes!" said the shepherd.
"Get in this sack," said Simon. "The king will find you."
The shepherd got in the sack. Simon tied it. He took the shepherd's sheep.
The three men came back. They threw the sack into a mud pond.
Later, they saw Simon with many sheep. "How did you get out?" they asked.
"The mud made me rich," said Simon. "Jump in the mud. You will get many sheep too."
The three men jumped into the deep mud. They got stuck. They lost their coins in the mud.
Simon went home. He had many sheep. He had shiny coins.
Nina smiled. "Trick others, and you might get tricked," she said. "Being greedy is not good."
Simon and Nina were happy. They had a good life.
Original Story
THE BITER BIT
Once upon a time there lived a man called Simon, who was very rich, but
at the same time as stingy and miserly as he could be. He had a
housekeeper called Nina, a clever capable woman, and as she did her work
carefully and conscientiously, her master had the greatest respect for
her.
In his young days Simon had been one of the gayest and most active
youths of the neighbourhood, but as he grew old and stiff he found it
very difficult to walk, and his faithful servant urged him to get a
horse so as to save his poor old bones. At last Simon gave way to the
request and persuasive eloquence of his housekeeper, and betook himself
one day to the market where he had seen a mule, which he thought would
just suit him, and which he bought for seven gold pieces.
Now it happened that there were three merry rascals hanging about the
market-place, who much preferred living on other people's goods to
working for their own living. As soon as they saw that Simon had bought
a mule, one of them said to his two boon companions, 'My friends, this
mule must be ours before we are many hours older.'
'But how shall we manage it,' asked one of them.
'We must all three station ourselves at different intervals along the
old man's homeward way, and must each in his turn declare that the mule
he has bought is a donkey. If we only stick to it you'll see the mule
will soon be ours.' This proposal quite satisfied the others, and they
all separated as they had agreed.
Now when Simon came by, the first rogue said to him, 'God bless you, my
fine gentleman.'
'Thanks for your courtesy,' replied Simon.
'Where have you been?' asked the thief.
'To the market,' was the reply.
'And what did you buy there?' continued the rogue.
'This mule.'
'Which mule?'
'The one I'm sitting upon, to be sure,' replied Simon.
'Are you in earnest, or only joking?'
'What do you mean?'
'Because it seems to me you've got hold of a donkey, and not of a mule.'
[Illustration]
'A donkey? Rubbish!' screamed Simon, and without another word he rode on
his way. After a few hundred yards he met the second confederate, who
addressed him, 'Good day, dear sir, where are you coming from?'
'From the market,' answered Simon.
'Did things go pretty cheap?' asked the other.
'I should just think so,' said Simon.
'And did you make any good bargain yourself?'
'I bought this mule on which you see me.'
'Is it possible that you really bought that beast for a mule?'
'Why certainly.'
'But, good heavens, it's nothing but a donkey!'
'A donkey!' repeated Simon, 'you don't mean to say so; if a single
other person tells me that, I'll make him a present of the wretched
animal.'
With these words he continued his way, and very soon met the third
knave, who said to him, 'God bless you, sir; are you by any chance
coming from the market?'
'Yes, I am,' replied Simon.
'And what bargain did you drive there?' asked the cunning fellow.
'I bought this mule on which I am riding.'
'A mule! Are you speaking seriously, or do you wish to make a fool of
me?'
'I'm speaking in sober earnest,' said Simon; 'it wouldn't occur to me to
make a joke of it.'
'Oh, my poor friend,' cried the rascal, 'don't you see that is a donkey
and not a mule? you have been taken in by some wretched cheats.'
'You are the third person in the last two hours who has told me the same
thing,' said Simon, 'but I couldn't believe it,' and dismounting from
the mule he spoke: 'Keep the animal, I make you a present of it.' The
rascal took the beast, thanked him kindly, and rode on to join his
comrades, while Simon continued his journey on foot.
As soon as the old man got home, he told his housekeeper that he had
bought a beast under the belief that it was a mule, but that it had
turned out to be a donkey--at least, so he had been assured by several
people he had met on the road, and that in disgust he had at last given
it away.
'Oh, you simpleton!' cried Nina; 'didn't you see that they were only
playing you a trick? Really, I thought you'd have had more gumption than
that; they wouldn't have taken me in in that way.'
'Never mind,' replied Simon, 'I'll play them one worth two of that; for
depend upon it they won't be contented with having got the donkey out of
me, but they'll try by some new dodge to get something more, or I'm much
mistaken.'
Now there lived in the village not far from Simon's house, a peasant who
had two goats, so alike in every respect that it was impossible to
distinguish one from the other. Simon bought them both, paid as small a
price as he could for them, and leading them home with him, he told Nina
to prepare a good meal, as he was going to invite some friends to
dinner. He ordered her to roast some veal, and to boil a pair of
chickens, and gave her some herbs to make a good savoury, and told her
to bake the best tart she could make. Then he took one of the goats and
tied it to a post in the courtyard, and gave it some grass to eat; but
he bound a cord round the neck of the other goat and led it to the
market.
Hardly had he arrived there, than the three gentlemen who had got his
mule perceived him, and coming up to him said: 'Welcome, Mr. Simon, what
brings you here; are you on the look out for a bargain?'
'I've come to get some provisions,' he answered, 'because some friends
are coming to dine with me to-day, and it would give me much pleasure if
you were to honour me with your company also.'
The accomplices willingly accepted this invitation; and after Simon had
made all his purchases, he tied them on to the goat's back, and said to
it, in the presence of the three cheats, 'Go home now, and tell Nina to
roast the veal, and boil the chickens, and tell her to prepare a savoury
with herbs, and to bake the best tart she can make. Have you followed
me? Then go, and Heaven's blessing go with you.'
As soon as it felt itself free, the laden goat trotted off as quickly as
it could, and to this day nobody knows what became of it. But Simon,
after wandering about the market for some time with his three friends
and some others he had picked up, returned home to his house.
When he and his guests entered the courtyard, they noticed the goat tied
to the post quietly chewing the cud. They were not a little astonished
at this, for of course they thought it was the same goat that Simon had
sent home laden with provisions. As soon as they reached the house Mr.
Simon said to his housekeeper, 'Well, Nina, have you done what I told
the goat to tell you to do?' The artful woman, who at once understood
her master, answered, 'Certainly I have. The veal is roasted, and the
chickens boiled.'
'That's all right,' said Simon.
When the three rogues saw the cooked meats, and the tart in the oven,
and heard Nina's words, they were nearly beside themselves with
amazement, and began to consult at once how they were to get the goat
into their own possession. At last, towards the end of the meal, having
sought in vain for some cunning dodge to get the goat away from Mr.
Simon, one of them said to him, 'My worthy host, you must sell your goat
to us.'
Simon replied that he was most unwilling to part with the creature, as
no amount of money would make up to him for its loss; still, if they
were quite set on it, he would let them have the goat for fifty gold
pieces.
The knaves, who thought they were doing a capital piece of business,
paid down the fifty gold pieces at once, and left the house quite
happily, leading the goat with them. When they got home they said to
their wives, 'You needn't begin to cook the dinner to-morrow till we
send the provisions home.'
The following day they went to the market and bought chickens and other
eatables, and after they had packed them on the back of the goat (which
they had brought with them), they told it all the dishes they wished
their wives to prepare. As soon as the goat felt itself free, it ran as
quickly as it could, and was very soon lost to sight, and, as far as I
know, was never heard of again.
When the dinner hour approached all three went home and asked their
wives if the goat had returned with the necessary provisions, and had
told them what they wished prepared for their meal.
'Oh, you fools and blockheads!' cried their wives, 'how could you ever
believe for a moment that a goat would do the work of a servant-maid?
You have been finely deceived for once in a way. Of course, if you are
always taking in other people, your turn to be taken in comes too, and
this time you've been made to look pretty foolish.'
When the three comrades saw that Mr. Simon had got the better of them,
and done them out of fifty gold pieces, they flew into such a rage that
they made up their minds to kill him, and, seizing their weapons for
this purpose, went to his house.
But the sly old man, who was terrified for his life that the three
rogues might do him some harm, was on his guard, and said to his
housekeeper, 'Nina, take this bladder, which is filled with blood, and
hide it under your cloak; then when these thieves come I'll lay all the
blame on you, and will pretend to be so angry with you that I will run
at you with my knife, and pierce the bladder with it; then you must fall
on the ground as if you were dead, and leave the rest to me.'
Hardly had Simon said these words when the three rogues appeared and
fell on him to kill him.
'My friends,' called out Simon to them, 'what do you accuse me of? I am
in no way to blame; perhaps my housekeeper has done you some injury of
which I know nothing.' And with these words, he turned on Nina with his
knife, and stuck it right into her, so that he pierced the bladder
filled with blood. Instantly the housekeeper fell down as if she were
dead, and the blood streamed all over the ground.
Simon then pretended to be seized with remorse at the sight of this
dreadful catastrophe, and cried out in a loud voice, 'Unhappy wretch
that I am! What have I done? Like a madman I have killed the woman who
is the prop and stay of my old age. How could I ever go on living
without her?' Then he seized a pipe, and when he had blown into it for
some time Nina sprang up alive and well.
The rogues were more amazed than ever; they forgot their anger, and
buying the pipe for two hundred gold pieces, they went joyfully home.
Not long after this one of them quarrelled with his wife, and in his
rage he thrust his knife into her breast so that she fell dead on the
ground. Then he took Simon's pipe and blew into it with all his might,
in the hopes of calling his wife back to life. But he blew in vain, for
the poor soul was as dead as a door-nail.
When one of his comrades heard what had happened, he said, 'You
blockhead, you can't have done it properly; just let me have a try,' and
with these words he seized his wife by the roots of her hair, cut her
throat with a razor, and then took the pipe and blew into it with all
his might but he couldn't bring her back to life. The same thing
happened to the third rogue, so that they were now all three without
wives.
Full of wrath they ran to Simon's house, and, refusing to listen to a
word of explanation or excuse, they seized the old man and put him into
a sack, meaning to drown him in the neighbouring river. On their way
there, however, a sudden noise threw them into such a panic that they
dropped the sack with Simon in it and ran for their lives.
Soon after this a shepherd happened to pass by with his flock, and while
he was slowly following the sheep, who paused here and there by the
wayside to browse on the tender grass, he heard a pitiful voice wailing,
'They insist on my taking her, and I don't want her, for I am too old,
and I really can't have her.' The shepherd was much startled, for he
couldn't make out where these words, which were repeated more than once,
came from, and looked about him to the right and left; at last he
perceived the sack in which Simon was hidden, and going up to it he
opened it and discovered Simon repeating his dismal complaint. The
shepherd asked him why he had been left there tied up in a sack.
[Illustration]
Simon replied that the king of the country had insisted on giving him
one of his daughters as a wife, but that he had refused the honour
because he was too old and too frail. The simple-minded shepherd, who
believed his story implicitly, asked him, 'Do you think the king of the
country would give his daughter to me?'
'Yes, certainly, I know he would,' answered Simon, 'if you were tied up
in this sack instead of me.' Then getting out of the sack, he tied the
confiding shepherd up in it instead, and at his request fastened it
securely and drove the sheep on himself.
An hour had scarcely passed when the three rogues returned to the place
where they had left Simon in the sack, and without opening it, one of
them seized it and threw it into the river. And so the poor shepherd was
drowned instead of Mr. Simon!
The three rogues, having wreaked their vengeance, set out for home. On
their way they noticed a flock of sheep grazing not far from the road.
They longed to steal a few of the lambs, and approached the flock, and
were more than startled to recognise Mr. Simon, whom they had drowned in
the river, as the shepherd who was looking after the sheep. They asked
him how he had managed to get out of the river, to which he replied:
'Get along with you--you are no better than silly donkeys without any
sense; if you had only drowned me in deeper water I would have returned
with three times as many sheep.'
When the three rogues heard this, they said to him: 'Oh, dear Mr. Simon,
do us the favour to tie us up in sacks and throw us into the river that
we may give up our thieving ways and become the owners of flocks.'
'I am ready,' answered Simon, 'to do what you please; there's nothing in
the world I wouldn't do for you.'
So he took three strong sacks and put a man in each of them, and
fastened them up so tightly that they couldn't get out, and then he
threw them all into the river; and that was the end of the three rogues.
But Mr. Simon returned home to his faithful Nina rich in flocks and
gold; and lived for many a year in health and happiness.
Kletke.
Story DNA
Moral
Those who try to deceive others often end up being deceived themselves, and greed can lead to one's downfall.
Plot Summary
Simon, a wealthy but miserly man, is tricked by three rogues into giving away his newly bought mule. Vowing revenge, Simon, with the help of his clever housekeeper Nina, devises a series of elaborate deceptions. He first tricks the rogues into buying a 'talking goat' for a high price, then sells them a 'magic pipe' after staging Nina's death and resurrection. Finally, after the rogues accidentally drown a shepherd in his place, Simon convinces them that drowning in the river leads to riches, causing them to drown themselves. Simon returns home wealthy, having outsmarted his tormentors.
Themes
Emotional Arc
frustration to triumph
Writing Style
Narrative Elements
Cultural Context
This tale, attributed to Kletke, reflects common European folk tale motifs of trickery and justice, often featuring a clever protagonist outwitting foolish antagonists.
Plot Beats (18)
- Simon, a rich, stingy man, buys a mule at Nina's urging.
- Three rogues conspire to trick Simon out of his mule.
- The first rogue convinces Simon his mule is a donkey.
- The second rogue reinforces the idea that it's a donkey.
- The third rogue's assertion leads Simon to give the 'donkey' away in disgust.
- Nina chastises Simon, who vows revenge on the rogues.
- Simon buys two identical goats and uses one to stage a 'talking goat' act, sending it home with provisions.
- The rogues are amazed when they see the other goat at Simon's house and believe it's the same one that delivered the food.
- Simon sells the 'talking goat' to the rogues for fifty gold pieces.
- The rogues try to use the goat to deliver provisions, but it runs away, and their wives mock their foolishness.
- Enraged, the rogues go to kill Simon, but he stages Nina's 'death' and 'resurrection' using a bladder of blood and a pipe.
- The rogues buy the 'magic pipe' from Simon for two hundred gold pieces.
- The rogues kill their wives trying to bring them back with the pipe, realizing they've been tricked again.
- The rogues capture Simon to drown him, but a sudden noise makes them drop the sack and flee.
- Simon tricks a passing shepherd into taking his place in the sack by claiming the king wants to marry him to his daughter.
- The rogues return, throw the sack (with the shepherd) into the river, and later find Simon herding sheep.
- Simon tells the rogues that being drowned in deeper water made him rich in sheep, convincing them to drown themselves for wealth.
- Simon returns home to Nina, rich with flocks and gold, and lives happily ever after.
Characters
Simon ★ protagonist
Old and stiff, finds it difficult to walk
Attire: Simple, practical clothing suitable for an elderly man of means in a rural setting; perhaps a long coat, breeches, and sturdy shoes.
Stingy, clever, vengeful
Image Prompt & Upload
A young man of about eighteen years, with a determined yet kind expression on his face. He has tousled chestnut brown hair and clear, steady eyes. He stands tall in a confident posture, one hand resting casually on the hilt of a simple sword at his belt. He is dressed in a practical, slightly worn traveler's outfit: a forest-green tunic over a cream-colored shirt, sturdy brown trousers, and scuffed leather boots. A small leather satchel is slung across his shoulder. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
Nina ◆ supporting
Described as a clever, capable woman
Attire: Typical housekeeper's attire of the time: a long, plain dress, apron, and headscarf.
Clever, loyal, practical
Image Prompt & Upload
A young woman in her early twenties with auburn hair braided over one shoulder, wearing a simple green dress with a white apron. She has a kind, gentle expression and holds a small basket of wildflowers. She stands in a relaxed, welcoming pose with a slight smile. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
First Rogue ⚔ antagonist
Merry rascal, implying a certain level of charm
Attire: Ragged, ill-fitting clothes, perhaps with a stolen trinket or two
Greedy, cunning, opportunistic
Image Prompt & Upload
A middle-aged man with sharp, angular features and a sly, knowing smirk. He has slicked-back dark hair with a few strands falling over his brow, and cold, calculating grey eyes. He is dressed in well-worn, dark leather armor over a charcoal grey tunic, with a hooded cloak draped over his shoulders. His posture is relaxed yet alert, leaning slightly against a stone wall in a dimly lit alley, one hand resting near a dagger at his belt. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
Second Rogue ⚔ antagonist
Merry rascal, implying a certain level of charm
Attire: Ragged, ill-fitting clothes, perhaps with a stolen trinket or two
Greedy, easily led, violent
Image Prompt & Upload
A menacing figure in a hooded dark leather cloak, the hood casting deep shadows over a pale, angular face with a cruel smirk. Sharp, cold eyes gleam beneath dark eyebrows. One hand is raised, fingers slightly curled as if about to cast a spell or strike, the other rests on the hilt of a dagger at a belt. The cloak is worn and tattered at the hem over dark, practical trousers and boots. A faint scar traces from his cheekbone to his jaw. His posture is tense and predatory, leaning slightly forward. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
Third Rogue ⚔ antagonist
Merry rascal, implying a certain level of charm
Attire: Ragged, ill-fitting clothes, perhaps with a stolen trinket or two
Greedy, easily led, violent
Image Prompt & Upload
A menacing figure in his late 30s with a sharp, angular face and cold, calculating eyes. He wears a dark, hooded cloak over black leather armor, with a high collar framing his pale face. One hand rests on the hilt of a sheathed dagger at his belt, his posture tense and coiled like a predator ready to strike. A faint, cruel smirk plays on his thin lips. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
The Shepherd ○ minor
Simple-minded
Attire: Traditional shepherd's clothing: woolen tunic, staff, and a wide-brimmed hat.
Gullible, trusting, simple
Image Prompt & Upload
A young boy, around ten years old, with tousled chestnut hair and a kind, curious expression. He wears a simple, rough-spun tunic of undyed wool, belted at the waist, with patched trousers and worn leather sandals. He stands in a gentle, protective pose, one hand resting on a tall, gnarled wooden staff, the other softly stroking the head of a small white lamb nestled at his feet. He is in a sun-dappled, grassy meadow with a few wildflowers. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
Locations
Simon's House
A well-kept home with a courtyard, suggesting wealth and order.
Mood: Initially comfortable and orderly, later becomes tense and deceptive.
Simon instructs Nina to fake her death, tricking the rogues.
Image Prompt & Upload
A late afternoon scene at a well-kept stone manor house, bathed in the warm, golden light of the setting sun. The central courtyard is paved with clean, geometric flagstones, featuring a single, elegant stone fountain at its center. Manicured boxwood hedges and blooming rose bushes line the perimeter. The house itself has tall, symmetrical windows with dark wood shutters, a slate roof, and a welcoming arched doorway. The atmosphere is one of serene order and quiet wealth, with long shadows stretching across the courtyard. The color palette is muted earth tones, creamy whites, and deep greens. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration
Marketplace
A bustling area where goods and animals are traded.
Mood: Opportunistic and lively, full of potential for both honest trade and trickery.
Simon buys the mule and the goats, and is first approached by the rogues.
Image Prompt & Upload
Early morning in a bustling marketplace, warm golden sunlight filtering through colorful fabric canopies stretched over wooden stalls. Cobblestone pathways wind between tables laden with woven baskets, clay pots, and overflowing crates of fruits and vegetables. Wooden barrels and sacks of grain line the edges. A stone fountain stands at the center, water gently splashing. A few tethered horses and donkeys wait patiently near hitching posts. Birds flit between the stall roofs. The air feels crisp and lively, shadows stretching long across the ground. Vibrant reds, deep blues, and earthy browns dominate the scene. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration
Road from Market to Simon's House
A path with intervals where the rogues lie in wait.
Mood: Deceptive and suspenseful, as Simon is repeatedly misled.
The rogues convince Simon that his mule is a donkey, leading him to give it away.
Image Prompt & Upload
Twilight descends on a narrow, winding dirt road connecting a distant, thatched-roof market stall to a lone, timber-framed cottage on a hill. The path is flanked by gnarled, ancient trees whose branches form claw-like shapes against the deep purple and orange sky. Long, ominous shadows stretch from dense thickets and rocky outcrops perfect for concealment. The air is still and heavy with the scent of damp earth and decaying leaves. A single, warm lantern glows in the cottage window, a distant beacon in the gathering gloom. The scene is rendered in a muted palette of dusky blues, deep greens, and burnt umber, with sharp contrasts between the fading light and the encroaching darkness. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.
River
A body of water deep enough to drown a person.
Mood: Dark, dangerous, and final for some characters.
The shepherd is drowned in Simon's place, and the rogues are ultimately drowned.
Image Prompt & Upload
Evening storm over a deep, churning river, dark murky blues and greens swirling in the current. Jagged, slick black rocks line the banks, slick with rain. Towering ancient willow trees with drooping branches cast long shadows over the water. A low mist rises from the turbulent surface, blending with the heavy, rain-filled gray clouds. The air is thick with the smell of damp earth and ozone. Foreboding and powerful atmosphere, dramatic lighting from a sliver of stormy sunset on the horizon. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration