The Bronze Ring

by Andrew Lang · from The Blue Fairy Book

fairy tale adventure hopeful Ages 8-14 1308 words 6 min read
Cover: The Bronze Ring

Adapted Version

CEFR A1 Age 5 399 words 2 min Canon 100/100

A captain had a magic ring.

A Sorcerer wanted the ring. He caught a shiny fish. He stood by the princess's window. "Who wants a fish?" he called.

The princess sent her helper. "What for the fish?" asked the helper.

"A bronze ring," said the Sorcerer. "It is under a cushion."

The helper found the ring. She gave it to the Sorcerer. He ran away with it.

The Sorcerer held the ring. "Bronze ring, obey me!" he said. "Make the golden ship black. Make the crew sad sailors."

The magic worked. The captain's ship turned black. He felt very sad. He sailed for a long time.

He found an island. It was full of mice. The captain had hungry cats. The mice were scared.

Queen Mouse held a meeting. "The cats will eat us," she said. "We must ask the captain to leave."

The mice went to the captain. "Please leave our island," they said.

"Help me first," said the captain. "Find my bronze ring. Then I will go."

Queen Mouse called for help. Three special mice came. They were clever, quick, and brave.

"We know where the ring is!" they said.

The three mice sailed away. They found the Sorcerer's palace. They waited for night.

The Sorcerer slept, ring in mouth. The brave mouse found a feather. She tickled the Sorcerer's nose.

"At-choo!" sneezed the Sorcerer. The ring flew from his mouth. The quick mouse grabbed it. They sailed away fast.

The three mice argued. "I did the most!" said the clever mouse. "No, I did!" said the quick mouse. "I did!" said the brave mouse.

The ring fell into the sea. "Oh no!" they cried. They landed on a small island.

The clever mouse walked by the water. She found a big fish. A shiny thing was inside. It was the bronze ring!

The mice hurried back. They found the captain. "Here is your ring!" they said.

The captain was happy. "Bronze ring, obey me!" he said. "Make my ship golden again."

The magic worked. The black ship turned gold. The sailors smiled. They sailed home.

The captain found the princess. They hugged each other. The Sorcerer was there. He lost his magic. He ran away and never came back.

The captain and princess were happy. "Being greedy is bad," said the captain. "Brave and kind acts bring good things."

And they lived happy, kind and brave.

Original Story 1308 words · 6 min read

Cover

the bronze ring.

“I will have that ring,” said he to himself. So he went down to the

sea-shore and caught some little red fishes. Really, they were

quite wonderfully pretty. Then he came back, and, passing before the

Princess’s window, he began to cry out:

“Who wants some pretty little red fishes?”

The Princess heard him, and sent out one of her slaves, who said to the

old peddler:

“What will you take for your fish?”

“A bronze ring.”

“A bronze ring, old simpleton! And where shall I find one?”

“Under the cushion in the Princess’s room.”

The slave went back to her mistress.

“The old madman will take neither gold nor silver,” said she.

“What does he want then?”

“A bronze ring that is hidden under a cushion.”

“Find the ring and give it to him,” said the Princess.

And at last the slave found the bronze ring, which the captain of the

golden ship had accidentally left behind and carried it to the man, who

made off with it instantly.

Hardly had he reached his own house when, taking the ring, he said,

“Bronze ring, obey thy master. I desire that the golden ship shall turn

to black wood, and the crew to hideous negroes; that St. Nicholas shall

leave the helm and that the only cargo shall be black cats.”

And the genii of the bronze ring obeyed him.

Finding himself upon the sea in this miserable condition, the young

captain understood that some one must have stolen the bronze ring from

him, and he lamented his misfortune loudly; but that did him no good.

“Alas!” he said to himself, “whoever has taken my ring has probably

taken my dear wife also. What good will it do me to go back to my own

country?” And he sailed about from island to island, and from shore to

shore, believing that wherever he went everybody was laughing at him,

and very soon his poverty was so great that he and his crew and the poor

black cats had nothing to eat but herbs and roots. After wandering about

a long time he reached an island inhabited by mice. The captain landed

upon the shore and began to explore the country. There were mice

everywhere, and nothing but mice. Some of the black cats had followed

him, and, not having been fed for several days, they were fearfully

hungry, and made terrible havoc among the mice.

Then the queen of the mice held a council.

“These cats will eat every one of us,” she said, “if the captain of the

ship does not shut the ferocious animals up. Let us send a deputation to

him of the bravest among us.”

Several mice offered themselves for this mission and set out to find the

young captain.

“Captain,” said they, “go away quickly from our island, or we shall

perish, every mouse of us.”

“Willingly,” replied the young captain, “upon one condition. That is

that you shall first bring me back a bronze ring which some clever

magician has stolen from me. If you do not do this I will land all my

cats upon your island, and you shall be exterminated.”

The mice withdrew in great dismay. “What is to be done?” said the Queen.

“How can we find this bronze ring?” She held a new council, calling in

mice from every quarter of the globe, but nobody knew where the bronze

ring was. Suddenly three mice arrived from a very distant country. One

was blind, the second lame, and the third had her ears cropped.

“Ho, ho, ho!” said the new-comers. “We come from a far distant country.”

“Do you know where the bronze ring is which the genii obey?”

“Ho, ho, ho! we know; an old sorcerer has taken possession of it, and

now he keeps it in his pocket by day and in his mouth by night.”

“Go and take it from him, and come back as soon as possible.”

So the three mice made themselves a boat and set sail for the magician’s

country. When they reached the capital they landed and ran to the

palace, leaving only the blind mouse on the shore to take care of the

boat. Then they waited till it was night. The wicked old man lay down in

bed and put the bronze ring into his mouth, and very soon he was asleep.

“Now, what shall we do?” said the two little animals to each other.

The mouse with the cropped ears found a lamp full of oil and a bottle

full of pepper. So she dipped her tail first in the oil and then in the

pepper, and held it to the sorcerer’s nose.

“Atisha! atisha!” sneezed the old man, but he did not wake, and the

shock made the bronze ring jump out of his mouth. Quick as thought the

lame mouse snatched up the precious talisman and carried it off to the

boat.

Imagine the despair of the magician when he awoke and the bronze ring

was nowhere to be found!

But by that time our three mice had set sail with their prize. A

favoring breeze was carrying them toward the island where the queen

of the mice was awaiting them. Naturally they began to talk about the

bronze ring.

“Which of us deserves the most credit?” they cried all at once.

“I do,” said the blind mouse, “for without my watchfulness our boat

would have drifted away to the open sea.”

“No, indeed,” cried the mouse with the cropped ears; “the credit is

mine. Did I not cause the ring to jump out of the man’s mouth?”

“No, it is mine,” cried the lame one, “for I ran off with the ring.”

And from high words they soon came to blows, and, alas! when the quarrel

was fiercest the bronze ring fell into the sea.

“How are we to face our queen,” said the three mice “when by our

folly we have lost the talisman and condemned our people to be utterly

exterminated? We cannot go back to our country; let us land on this

desert island and there end our miserable lives.” No sooner said than

done. The boat reached the island, and the mice landed.

The blind mouse was speedily deserted by her two sisters, who went off

to hunt flies, but as she wandered sadly along the shore she found a

dead fish, and was eating it, when she felt something very hard. At her

cries the other two mice ran up.

“It is the bronze ring! It is the talisman!” they cried joyfully, and,

getting into their boat again, they soon reached the mouse island. It

was time they did, for the captain was just going to land his cargo of

cats, when a deputation of mice brought him the precious bronze ring.

“Bronze ring,” commanded the young man, “obey thy master. Let my ship

appear as it was before.”

Immediately the genii of the ring set to work, and the old black vessel

became once more the wonderful golden ship with sails of brocade; the

handsome sailors ran to the silver masts and the silken ropes, and very

soon they set sail for the capital.

Ah! how merrily the sailors sang as they flew over the glassy sea!

At last the port was reached.

The captain landed and ran to the palace, where he found the wicked

old man asleep. The Princess clasped her husband in a long embrace. The

magician tried to escape, but he was seized and bound with strong cords.

The next day the sorcerer, tied to the tail of a savage mule loaded with

nuts, was broken into as many pieces as there were nuts upon the mule’s

back.(1)

(1) Traditions Populaires de l’Asie Mineure. Carnoy et Nicolaides.

Paris: Maisonneuve, 1889.


Story DNA fairy tale · hopeful

Moral

Greed and treachery will ultimately lead to one's downfall, while perseverance can restore what was lost.

Plot Summary

A greedy peddler tricks a princess's slave into giving him a magical bronze ring, which he uses to transform a golden ship and its captain's life into misery. The impoverished captain lands on a mouse-infested island and bargains with the Queen of the Mice to retrieve his stolen ring. Three special mice journey to the sorcerer's palace, cleverly steal the ring, but then lose it in a quarrel, only for it to be miraculously found again. The ring is returned to the captain, who restores his ship and crew, reunites with his princess, and ensures the sorcerer faces a gruesome end.

Themes

justiceperseveranceconsequences of greedloyalty

Emotional Arc

suffering to triumph

Writing Style

Voice: third person omniscient
Pacing: brisk
Descriptive: moderate
Techniques: rule of three

Narrative Elements

Conflict: person vs person
Ending: moral justice
Magic: magical bronze ring that grants wishes, genii (spirit) of the ring, talking animals (mice), magical transformation of ship and crew
the bronze ring (power, fate)the golden ship (prosperity, identity)the black cats (hunger, threat)

Cultural Context

Origin: Armenian (via French collection)
Era: timeless fairy tale

The story is noted as being from 'Traditions Populaires de l’Asie Mineure,' indicating an origin in Armenian folklore, collected and published in French in the late 19th century. This influences the specific, somewhat brutal, form of justice at the end.

Plot Beats (15)

  1. An old peddler, coveting the captain's bronze ring, tricks the princess's slave into obtaining it by offering red fish.
  2. The peddler, now a sorcerer, uses the ring to transform the captain's golden ship into a black wooden vessel, his crew into hideous negroes, and his cargo into black cats.
  3. The captain, realizing his ring is stolen and his wife likely taken, wanders the seas in despair and poverty.
  4. The captain lands on an island overrun by mice, whose queen fears his hungry cats will exterminate them.
  5. The captain demands the mice retrieve his bronze ring in exchange for sparing their island from his cats.
  6. The Queen of the Mice holds a council, and three unique mice (blind, lame, cropped ears) arrive, claiming to know the ring's location.
  7. The three mice travel to the sorcerer's country, find his palace, and wait for night.
  8. The mouse with cropped ears uses oil and pepper to make the sleeping sorcerer sneeze, causing the ring to fall from his mouth.
  9. The lame mouse snatches the ring, and they escape in their boat.
  10. During their return journey, the three mice quarrel over who deserves credit, and the ring falls into the sea.
  11. Despairing, the mice land on a desert island, where the blind mouse finds the ring inside a dead fish.
  12. The mice return the ring to the captain just as he is about to unleash his cats on their island.
  13. The captain uses the ring to restore his golden ship and handsome crew.
  14. The captain sails back to his capital, finds the sorcerer, and is reunited with his princess.
  15. The sorcerer is captured and brutally executed by being tied to a mule loaded with nuts and broken into pieces.

Characters 7 characters

Captain ★ protagonist

human young adult male

Handsome

Attire: Fine clothing befitting the captain of a golden ship, likely including a decorated coat and perhaps a hat

Golden ship captain's coat

Initially unfortunate and lamenting, but resourceful and willing to bargain

Image Prompt & Upload
A man in his mid-30s with a weathered, determined face and a short, neat beard. He wears a long, dark navy blue captain's coat with gold buttons over a white shirt and brown leather trousers. Tall black leather boots and a wide leather belt with a brass buckle complete his attire. His hair is dark and tousled by the wind. He stands with a confident posture, one hand resting on the hilt of a simple sword at his hip, his gaze fixed on the horizon with a look of quiet resolve. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

Princess ◆ supporting

human young adult female

Implied to be beautiful, as she is desired by both the Captain and the Sorcerer

Attire: Richly decorated gown befitting a princess, possibly with jewels

Bronze ring hidden under her cushion

Passive, easily manipulated, but ultimately rescued

Image Prompt & Upload
A young woman in her late teens with long, flowing golden hair adorned with a delicate silver tiara. She wears an elegant ballgown of soft lavender silk with intricate pearl beading on the bodice and full, layered skirts. Her expression is gentle and serene, with a soft smile and kind eyes. She stands gracefully with her hands lightly clasped in front of her, posture poised and attentive. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

Sorcerer ⚔ antagonist

human elderly male

Wicked, old

Attire: Robes of a magician, perhaps dark and ominous

Bronze ring in his mouth

Greedy, malicious, power-hungry

Image Prompt & Upload
An elderly male sorcerer with a gaunt face, sharp cheekbones, and a long, pointed beard. He has deep-set, piercing eyes glowing with a faint purple light and wild, shoulder-length white hair. He wears layered, tattered dark robes of deep indigo and black, with arcane silver symbols embroidered on the cuffs and hem. He stands in a dynamic pose, one hand raised and crackling with dark magical energy, the other clutching a gnarled wooden staff topped with a pulsating obsidian orb. His expression is one of cruel, calculating triumph. He is in a dimly lit stone chamber filled with floating grimoires and bubbling potions. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

Queen of the Mice ◆ supporting

animal adult female

A mouse

Tiny crown

Concerned for her people, strategic

Image Prompt & Upload
An elegant anthropomorphic mouse with soft grey fur and bright, intelligent eyes. She wears a deep blue velvet cloak trimmed with gold thread, fastened with a pearl clasp. A delicate silver crown rests between her ears. She stands upright on her hind legs, posture regal yet gentle, one paw lightly touching the clasp. Her expression is wise and kind, with a hint of a smile. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

Blind Mouse ◆ supporting

animal adult female

Blind

Bandage over eyes

Vigilant, argumentative

Image Prompt & Upload
An elderly anthropomorphic mouse with grey fur, wearing a simple brown tunic. He is blind, with a white bandage tied over his eyes, and leans slightly on a gnarled wooden cane. His expression is gentle and slightly worried, with whiskers twitching. He stands in a hesitant posture, one paw outstretched as if feeling his way. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

Lame Mouse ◆ supporting

animal adult female

Lame

Tiny crutch

Quick, argumentative

Image Prompt & Upload
A young anthropomorphic mouse with soft brown fur and large, kind dark eyes. He wears a simple green tunic, brown trousers, and a small leather satchel. One of his hind legs is encased in a cleverly crafted wooden and leather brace. He stands with a slight lean on a simple wooden crutch tucked under one arm, his posture humble but attentive. His expression is gentle and observant, with a small, hopeful smile. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

Mouse with Cropped Ears ◆ supporting

animal adult female

Ears cropped

Missing ear tips

Resourceful, argumentative

Image Prompt & Upload
A small, anthropomorphic mouse with soft grey fur and large, round black eyes. Its most notable feature is its ears, which are neatly cropped short, giving a unique silhouette. The mouse wears a simple, earthy brown tunic made of rough-spun fabric, tied at the waist with a piece of twine. It stands in a gentle, slightly hunched posture, its small paws held together in front of its chest, its head tilted with a curious and friendly expression. Its long, thin tail curls softly at its feet. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
Locations 5 locations
No image yet

Princess's Room

indoor

A room with a cushion where the bronze ring is hidden.

Mood: Initially secure, later violated and anxious

The bronze ring is stolen from under the cushion.

cushion bronze ring slave window
Image Prompt & Upload
A cozy princess's room at night, illuminated by soft golden candlelight from ornate candelabras. A plush velvet cushion in deep crimson rests on a carved wooden bench near a tall, arched window where moonlight streams in, casting a silvery glow. The cushion holds a small, gleaming bronze ring. The walls are draped with tapestries depicting mythical creatures, and the polished stone floor reflects the warm light. Delicate floral motifs adorn the furniture, and a faint scent of roses lingers in the air. The atmosphere is quiet, magical, and intimate. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.
No image yet

Sea Shore (Magician's House)

outdoor night

A sandy beach near the magician's house, where the blind mouse waits by the boat.

Mood: Quiet, tense, and secretive

The mice escape with the bronze ring after stealing it from the magician.

boat sand sea magician's palace in the distance
Image Prompt & Upload
A serene sandy beach at twilight under a pastel sky of lavender and gold. Gentle waves lap at the shore, leaving a glistening sheen on the wet sand. Near a weathered wooden boat pulled onto the beach, a collection of smooth seashells and a piece of gnarled driftwood rest. In the background, the silhouette of the magician's quaint cottage is visible, with a thatched roof and a single warm, glowing window, nestled among windswept dunes and tall, whispering grasses. Soft, magical light emanates from the cottage, casting long, gentle shadows. The atmosphere is calm, quiet, and enchanting. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration
No image yet

Magician's Bedroom

indoor night

A bedroom where the old sorcerer sleeps with the bronze ring in his mouth.

Mood: Dark, still, and vulnerable

The mice steal the bronze ring from the sleeping magician.

bed lamp with oil bottle of pepper sleeping magician
Image Prompt & Upload
A dimly lit, ancient stone bedroom at midnight, bathed in cool blue moonlight streaming through a tall, arched window. An unmade four-poster bed with rumpled dark velvet curtains dominates the space, its sheets tangled. On a worn wooden nightstand, a guttering candle in a brass holder casts a small, warm pool of light, illuminating scattered parchments and a leather-bound spellbook. A faint, ethereal bronze glow emanates from the vicinity of the bed's pillows, casting soft, magical highlights on the dust motes floating in the air. The walls are lined with towering, shadow-filled bookshelves and strange, silent artifacts. A single, gnarled staff leans against the stone wall. The atmosphere is heavy, silent, and profoundly magical, with deep shadows and rich textures. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.
No image yet

Desert Island

outdoor

A desolate island where the mice land after losing the ring at sea.

Mood: Desolate, hopeless, and lonely

The blind mouse finds the bronze ring inside the dead fish.

sandy beach dead fish sparse vegetation small boat
Image Prompt & Upload
A desolate desert island at sunset, bathed in the golden glow of a low sun. The sky is a gradient of deep orange and purple, with wispy clouds catching the last light. A vast, calm ocean in shades of deep teal and navy laps gently against a shore of pale, fine sand littered with fragments of a shipwreck: splintered wood, torn sails, and a single, empty sea chest half-buried. Twisted, weathered palm trees lean inland, their fronds dry and brown. In the foreground, smooth, dark volcanic rocks jut from the sand, surrounded by tide pools reflecting the fiery sky. The atmosphere is still, melancholic, and eerily quiet, emphasizing the island's isolation. No border, no frame, no watermark, no text, no signature, edge-to-edge illustration.
No image yet

Mouse Island

outdoor

An island overrun with mice.

Mood: Anxious, desperate, and teeming with life

The mice return the bronze ring to the captain, saving their island.

mice mouse queen shoreline approaching golden ship
Image Prompt & Upload
A tiny, verdant island at sunset, dominated by a bustling village of mouse-sized houses built from acorns, pebbles, and woven grass. Winding dirt paths connect miniature doorways and round windows glowing with warm, golden light. Tall blades of grass and wildflowers tower like trees over the landscape. A calm sea reflects the orange and purple sky, lapping gently against a pebble-strewn shore. The atmosphere is whimsical, cozy, and intricately detailed, bathed in the soft, fading light of dusk. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration