The Raven
by Brothers Grimm · from Household Tales
Adapted Version
Once, a queen has a girl. The girl cries and cries. The queen is very tired.
"Be a bird!" says the queen. She does not mean it. But the words are magic. The girl becomes a raven. The black bird flies away. "Oh no!" cries the queen.
A kind man walks in a forest. He hears a bird cry. The raven sits on a branch. "Please help me," says the raven. "I am Princess Lily." Tom looks at the sad bird. "I will help you," says Tom. "What can I do?" asks Tom. "Stay awake," says Princess Lily. "Stay awake for three days."
"A tricky woman lives here," says Princess Lily. "She will give you a drink. Do not drink it! You will fall asleep."
Tom goes to the old house. The tricky old woman smiles. "Have a nice drink, dear." Tom drinks it. He falls asleep. Princess Lily comes. She is sad.
The next day, Tom drinks again. Tom sleeps. Princess Lily comes. She is very sad.
The third day, Tom drinks again. Tom sleeps. Princess Lily comes. She is so, so sad.
But Princess Lily does not give up. She leaves a magic bag. The food never runs out. She leaves a shiny gold ring. She leaves a letter too. It says: "Find me at the Golden Castle."
Tom wakes up. He reads the letter. "I must find her!" he says. Tom walks and walks and walks.
Then Tom meets a big giant. "Hello!" says the giant. "I am Big Gus!" Big Gus is friendly. Tom shares his magic food. Big Gus eats and eats. "Thank you!" says Big Gus. "I know where the castle is!"
Big Gus picks Tom up. Tom sits on his big shoulders. "Almost there!" says Big Gus. Then Tom walks the rest.
Tom sees a shiny golden castle. It sits on a big glass hill. The hill is very slippery. Tom cannot climb up. He sees Princess Lily up there. She waves to him.
Then Tom hears three silly animals. A fox, a bear, and a rabbit. They have three magic things. A magic stick. A magic coat. A magic horse. But they cannot share. "It is mine!" says the fox. "No, mine!" says the bear. "Mine!" says the rabbit.
"I can help," says Tom. He helps them share. The animals are so happy. "Thank you, Tom!" they say. "You can have all three!"
Tom rides the magic horse. It goes up the glass hill! Tom opens the door with the stick. He puts on the magic coat. Now no one can see him. He finds Princess Lily. She sits with a golden cup. Tom puts the ring in her cup. Clink! Princess Lily sees the ring. The magic is broken! She is a girl again.
Princess Lily is so happy. She hugs Tom. "You never gave up!" she says. Tom smiles. They are the best of friends. The queen hears the good news. She hugs Princess Lily. "You are home!" she cries. They are all so happy. And they live happily ever after.
Original Story
The raven
A fairy tale by the Brothers Grimm
There was once upon a time a Queen who had a little daughter who was still so young that she had to be carried. One day the child was naughty, and the mother might say what she liked, but the child would not be quiet. Then she became impatient, and as the ravens were flying about the palace, she opened the window and said, "I wish you were a raven and would fly away, and then I should have some rest." Scarcely had she spoken the words, before the child was changed into a raven, and flew from her arms out of the window. It flew into a dark forest, and stayed in it a long time, and the parents heard nothing of their child. Then one day a man was on his way through this forest and heard the raven crying, and followed the voice, and when he came nearer, the bird said, "I am a king's daughter by birth, and am bewitched, but thou canst set me free." - "What am I to do," asked he. She said, "Go further into the forest, and thou wilt find a house, wherein sits an aged woman, who will offer thee meat and drink, but you must accept nothing, for if you eatest and drinkest anything, thou wilt fall into a sleep, and then thou wilt not be able to deliver me. In the garden behind the house there is a great heap of tan, and on this thou shalt stand and wait for me. For three days I will come every afternoon at two o'clock in a carriage. On the first day four white horses will be harnessed to it, then four chestnut horses, and lastly four black ones; but if thou art not awake, but sleeping, I shall not be set free." The man promised to do everything that she desired, but the raven said, alas, "I know already that thou wilt not deliver me; thou wilt accept something from the woman." Then the man once more promised that he would certainly not touch anything either to eat or to drink. But when he entered the house the old woman came to him and said, "Poor man, how faint you are; come and refresh yourself; eat and drink." - "No," said the man, "I will not eat or drink." She, however, let him have no peace, and said, "If you will not eat, take one drink out of the glass; one is nothing." Then he let himself be persuaded, and drank. Shortly before two o'clock in the afternoon he went into the garden to the tan heap to wait for the raven. As he was standing there, his weariness all at once became so great that he could not struggle against it, and lay down for a short time, but he was determined not to go to sleep. Hardly, however, had he lain down, than his eyes closed of their own accord, and he fell asleep and slept so soundly that nothing in the world could have aroused him. At two o'clock the raven came driving up with four white horses, but she was already in deep grief and said, "I know he is asleep." And when she came into the garden, he was indeed lying there asleep on the heap of tan. She alighted from the carriage, went to him, shook him, and called him, but he did not awake. Next day about noon, the old woman came again and brought him food and drink, but he would not take any of it. But she let him have no rest and persuaded him until at length he again took one drink out of the glass. Towards two o'clock he went into the garden to the tan heap to wait for the raven, but all at once felt such a great weariness that his limbs would no longer support him. He could not help himself, and was forced to lie down, and fell into a heavy sleep. When the raven drove up with four brown horses, she was already full of grief, and said, "I know he is asleep." She went to him, but there he lay sleeping, and there was no wakening him. Next day the old woman asked what was the meaning of this? He was neither eating nor drinking anything; did he want to die? He replied, "I am not allowed to eat or drink, and will not do so." But she set a dish with food, and a glass with wine before him, and when he smelt it he could not resist, and swallowed a deep draught. When the time came, he went out into the garden to the heap of tan, and waited for the King's daughter; but he became still more weary than on the day before, and lay down and slept as soundly as if he had been a stone. At two o'clock the raven came with four black horses, and the coachman and everything else was black. She was already in the deepest grief, and said, "I know that he is asleep and cannot deliver me." When she came to him, there he was lying fast asleep. She shook him and called him, but she could not waken him. Then she laid a loaf beside him, and after that a piece of meat, and thirdly a bottle of wine, and he might consume as much of all of them as he liked, but they would never grow less. After this she took a gold ring from her finger, and put it on his, and her name was graven on it. Lastly, she laid a letter beside him wherein was written what she had given him, and that none of the things would ever grow less; and in it was also written, "I see right well that here you will never be able to deliver me, but if thou art still willing to deliver me, come to the golden castle of Stromberg; it lies in thy power, of that I am certain." And when she had given him all these things, she seated herself in her carriage, and drove to the golden castle of Stromberg.
When the man awoke and saw that he had slept, he was sad at heart, and said, "She has certainly driven by, and I have not set her free." Then he perceived the things which were lying beside him, and read the letter wherein was written how everything had happened. So he arose and went away, intending to go to the golden castle of Stromberg, but he did not know where it was. After he had walked about the world for a long time, he entered into a dark forest, and walked for fourteen days, and still could not find his way out. Then it was once more evening, and he was so tired that he lay down in a thicket and fell asleep. Next day he went onwards, and in the evening, as he was again about to lie down beneath some bushes, he heard such a howling and crying that he could not go to sleep. And at the time when people light the candles, he saw one glimmering, and arose and went towards it. Then he came to a house which seemed very small, for in front of it a great giant was standing. He thought to himself, "If I go in, and the giant sees me, it will very likely cost me my life."
At length he ventured it and went in. When the giant saw him, he said, "It is well that thou comest, for it is long since I have eaten; I will at once eat thee for my supper." - "I'd rather you would leave that alone," said the man, "I do not like to be eaten; but if thou hast any desire to eat, I have quite enough here to satisfy thee." - "If that be true," said the giant, "thou mayst be easy, I was only going to devour thee because I had nothing else." Then they went, and sat down to the table, and the man took out the bread, wine, and meat which would never come to an end. "This pleases me well," said the giant, and ate to his heart's content. Then the man said to him, Canst thou tell me where the golden castle of Stromberg is?" The giant said, "I will look at my map; all the towns, and villages, and houses are to be found on it." He brought out the map which he had in the room and looked for the castle, but it was not to be found on it. "It's no matter!" said he, "I have some still larger maps in my cupboard upstairs, and we will look in them." But there, too, it was in vain. The man now wanted to go onwards, but the giant begged him to wait a few days longer until his brother, who had gone out to bring some provisions, came home. When the brother came home they inquired about the golden castle of Stromberg. He replied, "When I have eaten and have had enough, I will look in the map." Then he went with them up to his chamber, and they searched in his map, but could not find it. Then he brought out still older maps, and they never rested until they found the golden castle of Stromberg, but it was many thousand miles away. "How am I to get there?" asked the man. The giant said, "I have two hours' time, during which I will carry you into the neighbourhood, but after that I must be at home to suckle the child that we have." So the giant carried the man to about a hundred leagues from the castle, and said, "Thou canst very well walk the rest of the way alone." And he turned back, but the man went onwards day and night, until at length he came to the golden castle of Stromberg. It stood on a glass-mountain, and the bewitched maiden drove in her carriage round the castle, and then went inside it. He rejoiced when he saw her and wanted to climb up to her, but when he began to do so he always slipped down the glass again. And when he saw that he could not reach her, he was filled with trouble, and said to himself, "I will stay down here below, and wait for her." So he built himself a hut and stayed in it for a whole year, and every day saw the King's daughter driving about above, but never could go to her. Then one day he saw from his hut three robbers who were beating each other, and cried to them, "God be with ye!" They stopped when they heard the cry, but as they saw no one, they once more began to beat each other, and that too most dangerously. So he again cried, "God be with ye!" Again they stopped, looked round about, but as they saw no one they went on beating each other. Then he cried for the third time, "God be with ye," and thought, "I must see what these three are about," and went thither and asked why they were beating each other so furiously. One of them said that he found a stick, and that when he struck a door with it, that door would spring open. The next said that he had found a mantle, and that whenever he put it on, he was invisible, but the third said he had found a horse on which a man could ride everywhere, even up the glass-mountain. And now they did not know whether they ought to have these things in common, or whether they ought to divide them. Then the man said, "I will give you something in exchange for these three things. Money indeed have I not, but I have other things of more value; but first I must try yours to see if you have told the truth." Then they put him on the horse, threw the mantle round him, and gave him the stick in his hand, and when he had all these things they were no longer able to see him. So he gave them some vigorous blows and cried, "Now, vagabonds, you have got what you deserve, are you satisfied?" And he rode up the glass-mountain, but when he came in front of the castle at the top, it was shut. Then he struck the door with his stick, and it sprang open immediately. He went in and ascended the stairs until he came to the hall where the maiden was sitting with a golden cup full of wine before her. She, however, could not see him because he had the mantle on. And when he came up to her, he drew from his finger the ring which she had given him, and threw it into the cup so that it rang. Then she cried, "That is my ring, so the man who is to set me free must be here." They searched the whole castle and did not find him, but he had gone out, and had seated himself on the horse and thrown off the mantle. When they came to the door, they saw him and cried aloud in their delight.* Then he alighted and took the King's daughter in his arms, but she kissed him and said, "Now hast thou set me free, and to-morrow we will celebrate our wedding."
- * * * *
Story DNA
Moral
Rash words can have dire consequences, and true love and perseverance can overcome even the most formidable enchantments.
Plot Summary
An impatient queen wishes her daughter into a raven, who flies away. Years later, a man encounters the raven, a bewitched princess, and attempts to free her by staying awake for three days, but repeatedly fails due to a deceptive old woman's drinks. The raven leaves him magical provisions and a letter directing him to the golden castle of Stromberg. After a long journey, aided by giants and acquiring magical items from quarreling robbers, the man reaches the castle on a glass mountain. Using the magical items, he enters invisibly and breaks the spell by dropping the princess's ring into her cup, freeing her and leading to their wedding.
Themes
Emotional Arc
suffering to triumph
Writing Style
Narrative Elements
Cultural Context
Grimm's fairy tales often reflect a blend of ancient Germanic folklore, medieval beliefs, and 19th-century societal norms, including the idea of women needing rescue and the importance of perseverance.
Plot Beats (15)
- A queen, impatient with her crying daughter, wishes her to be a raven, and the child transforms and flies away.
- Years later, a man in a dark forest hears the raven, who reveals she is a bewitched princess and instructs him on how to free her over three days.
- The raven warns him not to eat or drink anything offered by an old woman in a house he must visit, or he will fall asleep.
- The man is tricked by the old woman into drinking on three consecutive days, falling asleep each time, preventing the raven's freedom.
- On the third day, the raven leaves him magical provisions (inexhaustible food, drink) and a letter directing him to the golden castle of Stromberg.
- The man awakens, reads the letter, and sets out to find the castle, wandering for a long time.
- He encounters a giant, shares his inexhaustible food, and asks for directions to Stromberg.
- The giant and his brother consult their maps, eventually finding the castle's location, which is very far away.
- A giant carries the man part of the way towards the castle, leaving him to walk the rest.
- The man arrives at the golden castle of Stromberg, which is on a glass mountain, and sees the princess driving around it.
- He tries to climb the glass mountain but slips, so he builds a hut and waits for a year.
- He observes three robbers fighting over magical items: a stick that opens doors, an invisible mantle, and a horse that can climb the glass mountain.
- The man tricks the robbers into letting him test the items, then uses them to beat the robbers and rides up the glass mountain.
- He enters the castle invisibly, finds the princess, and drops her ring into her golden cup, revealing himself and breaking the enchantment.
- The princess is freed, and they embrace, planning their wedding for the next day.
Characters
The King's Daughter ★ protagonist
Bewitched into a raven for a long period, then appears as a maiden.
Attire: Implied to be regal, as she drives in a carriage and lives in a golden castle. Wears a gold ring.
Sorrowful, hopeful, determined, grateful.
Image Prompt & Upload
A young princess in her late teens with long, flowing chestnut hair adorned with a delicate golden circlet. She wears an elegant gown of deep emerald green velvet with intricate gold embroidery along the bodice and sleeves. Her expression is kind yet determined, with bright, hopeful eyes. She stands tall with a gentle, confident posture, one hand lightly resting on the hilt of a slender ceremonial sword at her waist. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
The Man ★ protagonist
Not explicitly described, but capable of long journeys and physical feats.
Attire: Simple, practical clothing suitable for a traveler.
Determined, easily swayed (initially), persistent, resourceful.
Image Prompt & Upload
A young man in his early twenties with short, tousled brown hair and a determined, hopeful expression. He wears a simple, well-worn traveler's tunic of undyed linen, a dark green cloak clasped at the shoulder, sturdy leather boots, and a leather satchel slung across his body. He stands tall, one hand resting on the hilt of a simple sword at his hip, looking forward with a slight, confident smile. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
The Queen ○ minor
Not explicitly described.
Attire: Regal attire, befitting a queen.
Impatient, regretful (implied).
Image Prompt & Upload
A young adult woman with a serene expression, wearing a delicate silver circlet in her neatly braided blonde hair. She is dressed in a modest, flowing gown of pale blue velvet with subtle silver embroidery at the neckline and cuffs. Her posture is poised and graceful, standing straight with her hands gently clasped before her. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
The Old Woman ⚔ antagonist
Aged, lives in a house in a dark forest.
Attire: Simple, peasant-like clothing.
Deceptive, persistent, manipulative.
Image Prompt & Upload
An elderly woman with a gaunt, wrinkled face and sharp, cunning eyes. Her long, silver hair is messy and tangled, partially hiding a sly, thin-lipped smile. She wears layered, dark, tattered robes of deep purple and black, with a hood partially raised. Her posture is slightly hunched, one bony hand extended with fingers curled as if about to cast a spell or grasp something, the other clutching a gnarled wooden staff. Her expression is one of malicious intent and secret knowledge. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
The Giant ◆ supporting
Very large, described as a 'great giant'.
Attire: Implied to be simple, perhaps animal skins or rough cloth.
Initially threatening, but easily appeased, helpful, somewhat simple-minded.
Image Prompt & Upload
A towering, broad-shouldered male figure in late middle age with a weathered, kind face, deep-set eyes, and a thick, graying beard. He wears a simple, rough-spun tunic of undyed wool belted at the waist over patched trousers, with heavy leather boots. His posture is slightly stooped, as if accustomed to ducking under low ceilings, and his large hands are calloused but relaxed at his sides. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
The Robbers ○ minor
Not explicitly described, but implied to be rough and quarrelsome.
Attire: Rough, worn clothing typical of bandits.
Violent, greedy, easily outsmarted.
Image Prompt & Upload
A small group of three young, scruffy bandits in a forest clearing. They have mischievous, grinning expressions and are dressed in ragged, mismatched clothing: patched tunics, worn leather vests, and tattered trousers. One holds a bulging sack, another counts stolen coins, and the third peers out cautiously. They stand in a conspiratorial huddle, postures alert and slightly crouched. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
Locations
Queen's Palace
A royal residence where the Queen and her young daughter reside. Features a window overlooking the outside where ravens fly.
Mood: Initially domestic, then tense and regretful.
The Queen curses her daughter, transforming her into a raven.
Image Prompt & Upload
A grand royal palace at dawn, its tall Gothic windows glowing with warm amber light against pale stone walls. One large arched window on the upper floor is open, overlooking a misty garden where several ravens are taking flight. The architecture features delicate spires, intricate carved gargoyles, and climbing ivy. Soft morning fog drifts through the courtyard below. The color palette is muted gold, cool grey, and deep emerald. Painterly style, magical atmosphere, soft focus background. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.
Dark Forest (Raven's dwelling)
A dense, dark forest where the bewitched raven lives for a long time. It contains a hidden house and a tan heap.
Mood: Mysterious, isolated, a place of enchantment and waiting.
The man first encounters the raven and attempts to break her enchantment by waiting on the tan heap.
Image Prompt & Upload
Deep twilight in a dense, ancient forest of twisted, gnarled trees with dark bark and thick, shadowy foliage. A heavy, low-hanging mist clings to the ground, diffusing the faint moonlight filtering through the canopy. The color palette is dominated by deep emerald greens, charcoal blacks, and muted browns. In a small clearing, a hidden, dilapidated wooden house with a sagging, moss-covered roof is partially visible, its windows dark. Nearby rests a prominent tan heap of earth or dried leaves, contrasting sharply with the dark surroundings. The atmosphere is eerie, silent, and mysterious, with a sense of long abandonment. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.
Giant's House
A very small-looking house from the outside, but large enough inside for a giant. Contains maps, including larger ones upstairs in a cupboard.
Mood: Initially threatening, then hospitable and helpful.
The man seeks directions to the golden castle of Stromberg from the giants.
Image Prompt & Upload
A weathered, tiny wooden cottage with a crooked chimney sits in a twilight forest clearing, its scale impossibly small against giant mushrooms and towering trees. Warm lantern light glows from within, spilling through small windows where oversized map corners are faintly visible. A massive, ornate keyhole dominates the miniature door. The cobblestone path is lined with glowing moss, leading to the doorstep under a deep blue sky with the first stars appearing. Soft fog clings to the ground, and the air feels still and magical. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration
Golden Castle of Stromberg
A magnificent golden castle situated atop a glass-mountain. The bewitched maiden drives her carriage around it. The castle has a door and an interior hall.
Mood: Magical, challenging, the ultimate goal of the quest.
The man finally reaches the castle and uses magical items to enter and free the princess.
Image Prompt & Upload
A magnificent golden castle perched atop a towering glass-mountain, its surfaces shimmering with prismatic reflections. The castle features tall spires, intricate battlements, and a grand arched door. Sunset casts a warm golden glow across the scene, with soft orange and pink clouds in the sky. The glass-mountain is translucent, refracting light into rainbow hues, surrounded by misty valleys and ancient twisted trees. Ethereal atmosphere, fantasy landscape, highly detailed, vibrant colors. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration